Unfortunately, even the "intelligent" AI screws up many of its games against me in the following situation:
Early on, one can easily access tech allowing all starbases to be equipped with good defenses and decent attacks. I often try to get my mining bases at least (and others as well) equipped with +10 attack (battle stations, devastation beam) and +15 defense (the 3 +5s), which requires 5 constructors. The more aggressive AIs (Drengi, Yor) like to declare war on me and annihilate themselves on my starbases, committing suicide runs one after the other. Their fleets, often consisting of 1 to 4 ships with little or no defense and 1-4 attack, are no match for my bases; they send wave after wave of ships at them, all to die without even denting my starbase. Their military rating drops from astronomical to pitiful in a number of turns, and I have to purposefully hold back so as not to destroy them too easily.
This seems to me to be an algorithm suboptimality. Will it be addressed in 1.1?
Thank you