Cloak is coming and I for one am glad to see it. I've also found some other abilities listed in the strings area. Here's to more abilities. Oh, yeah this is what I found:
[ShipAbilityColonize] Colonize
[ShipAbilityTrade] Trade
[ShipAbilityTroops] Transport Troops
[ShipAbilityStealth] Stealth
[ShipAbilityDetStealth] Detect Stealth
[ShipAbilitySurvey] Survey
[ShipAbilityConstructStarbase] Construct Starbases
[ShipAbilityDockShips] Dock Ships
[ShipAbilityAttack] Attack
[ShipAbilityDetonate] Detonate
[ShipAbilityBombard] Bombard
[ShipAbilityMissile] Missile
[ShipAbilityVampire] Vampire
[ShipAbilityHeal] Heal
[ShipAbilityWraith] Wraith
[ShipAbilityAntiWraith] Anti-Wraith
[ShipAbilityStarbase] Starbase
[ShipAbilityFleet] Fleet
[ShipAbilityMonster] Monster
[ShipAbilityConstructShips] Construct Ships
From this I can see lots of new abilities. I'm only hoping they actually implement it.
But while they're at it, I'm going to ask for something else:
In a lot of stategic games an important consideration is chokepoints. This game doesn't really have any since you can pretty much just circle around. Additionally the order in which you strike targets doesn't seem to matter since you'll get to the rest eventually.
Now the game revolves around having open space, but there's something you can do about that. Nebulas and other spacial anomolies (not just the investiagating kind). For example, some nebulas could kill sensors (a great strategic tactic). Others could be impassible. There are lots of other possibilities, but I'll leave that to the people here and the designers. The idea behind this is to make some areas more valuable.