MaarekStele

MaarekStele

Joined Member # 711381
0 Posts 7 Replies 350 Reputation

The AI no matter what level will always attack platforms and the SB, the seige frigates will go for the planet and avoid the Turrets. So the best option would be to have the Fighters and bombers go after the seige frigates and than take out the rest of the fleet if you want to save the planet first. The AI doesn't really stop their ships and will fly right up to the SB and get destroyed. Against another player, well I would do what EadTaes does, surround the SB with hangars,

35 Replies 96,801 Views

It is a 4X game. Play a Multiplayer game that's unlocked. You can deceive your friends!!! [e digicons]}:)[/e] The next Microexpansion is redesigning the 4th part of this RT4X game. The diplomacy will be a real diplomacy instead of a mission drawn option against the AI. But in reality this is a diplomacy game when the game is unlocked. With receint updates, if you ignore an ally when offered missions at 100% friendship, they'll turn on you once it drops

21 Replies 20,638 Views

But mentioned before, you don't have to worry about the planet being taken over if you install the governors option on the Starbase. Put it this way, on an Asteroid, any starbase will due since the Gravity well is pretty small. Those make the best defensive choke points. 4 Starbases at a Star would be better for Vassari, but a fully upgraded SB with 2 or more repair platforms and upgraded guns surrounding it and fighter bays is really hard to stop. If you lose the

35 Replies 96,801 Views

They might be taking the minor race from GalCiv. They can thrive, but not expand. The other would be a stronger attrition based. You can expand through the emeny the same way but faster I guess. And I found this. "Here's the good news: Ironclad is deep-sixing the current diplomacy system in favor of a deeper, more functional one. There's other minor changes as well, such as the inclusion of new terms of victory -- but peaceable relations seem to be the

83 Replies 167,852 Views

The AI surrenders when it cannot fight back anymore, normally when they lose their fleet and have 3 or less planets for development. It's annoying, but now the AI has been tweaked to fight on as long as they have ship yards. I normally play medium to large stars which takes hours to complete.

12 Replies 7,936 Views

Play against the Unfair AI. They research high enough in the tree, and DO upgrade their starbases to the fullest extent on key worlds. You will notice that some AIs want particular planets and will fight for them even if they're allied up. (the random broken treaty) in order to obtain the planet. Just play around and you'll see their strengths and weaknesses.

17 Replies 33,956 Views

some of the tactical ships can prevent the chase or just upgrade your defenses. I find that disabling the jump drive work best because my heavy assault cruisers chew them up at the jump point. In a LAN match I find I do more damage with a mix of ships rather than my friend's Battleship/escort carrier rampage.

12 Replies 24,057 Views

[quote who="Ke5trel" reply="2" id="1978859"]The last two will never give you positive income to speak of...[/quote] only Dead Asteroids give you negative, but you can build Defenses there without worrying about losing the planet. But you should always add to the Population infrastructure or you will start losing $$$. The desert and volcanic planets always seem to need 2 of them, but hey it only takes minutes to get the $$$ back. Even

15 Replies 19,139 Views

The fighter concept is taken from WWII, enuogh of them will cause a ship to sink. So the same concept is taken into account for space games. Make the armor strong enough, but keep hitting the one spot will put a hole in it. The one button idea will sink a ship, but even warships stay afloat after a torpedo hit, so a space ship will have the same concept where it'll still linger and have that section sealed off. Do enough damage and all members of the crew will be dea

193 Replies 994,259 Views

I agree with Tkins, the current beta is what we are seeing. IronClad wants to revamp the current settings before adding the new ships and structures in the upcoming expansion. The biggest change that I like are the additional fighter squads in the carriers. (1 to 3), they are more expensive, but you don't have to clutter the field with carriers so you would have additional fighters.

2 Replies 5,218 Views

[quote who="Khezef" reply="9" id="1905934"]What is the last one in set 3 supposed to be anyway? I know its the SINS logo-thing, but what is it actually?[/quote] Search for the "times of War" video. It's all from the Beta, but the end shows the Kol flying through wreakage and than appears as the cover or icon of the game.

92 Replies 356,928 Views

Maybe in Micro-Expansion 3 when they release the 4th race. [e digicons]:grin:[/e] The race that was chasing the Vasari from their homeland. I loved the Carebear April Fools joke I could be wrong on both accounts, so don't quote me on that, Craig would probably reply saying "NO".

574 Replies 1,725,256 Views

It's possible that Galaxy forge is getting an upgrade or there might be one implemented in the Micro-Expansion. For now, if you can get it to work and you're on beta, change your map from version 2, to version 1 and edit it in Galaxy forge. That's about it. Change the version back to 2 for SINS to read it in the Betas.

2 Replies 31,898 Views

reannsfer? I'm not following, do you mean transfer? If that's the case, than no. Do you think ANY world leader will transfer their country at will? No.

11 Replies 3,781 Views

After a couple of months, EVE can be played for free if your in the right group and you have enough time to play. You can buy time cards with ingame money to pay for them. It's easy to make money in EVE and you can TRUST alot of people. Talk in the right channels, don't talk in the local chat because people do watch their backs first. I play both. but since were here, play Sins to save some money, but get EVE if you like MMOs.

28 Replies 29,366 Views

Most people are used to buying Strategy guides, but in this game it boils down to experience. The AI is one thing, a person is another. Another part, 1v1 game vs a human will relate to this, a 3v3 is different. 3v3 games I've played, 2 players on each side are harassing each other, the 3rd on each side are building the bulldozer fleet if it's a single star game. 2 Stars, yeah, I'd like to see 1 fleet get by 3 human fleets at the sun. Unlike regular RTS games, time

5 Replies 4,363 Views