gypsy2299

gypsy2299

Joined Last seen Member # 704892
14 Posts 887 Replies 21,264 Reputation

[quote who="Frogboy" reply="4" id="3884163"] Quoting Surge72, reply 3 Ooh, interesting. I've got to say, I'm very disappointed to see the sectors still appear to link via single hexes. That's really lame. In my opinion, the links should spread out to an area of hexes on the edge of a sector. Far

16 Replies 74,676 Views

[quote quoting="post"] I guess it's just supposed to be an adventure to buy this game. I've went all over the site and can't find a way to buy it. [/quote] If you mean GCIV it is available at the Epic Store. If you mean GCIV Supernova you cannot at the moment as it is still in development.

2 Replies 6,514 Views

I do not have auto end turn happen to me. I wonder if it has to do with the key binds and some keyboards not having the same keys. I looked very closely at the options and there is none for auto end turn, and as I stated I have always had to press the enter key to advance turns.

4 Replies 7,697 Views

Map Editor, with ludicrous map size/ ability to add many varied size sectors and streamlines . Adding streamlines so that even if sectors might be next-door neighbors you might need to travel 15 sectors or more to "get there" ala Starfire. I did say I want large maps. I am aware that Starfire's hyper lanes were to individual planets but the system should work for sectors. The one possible glitch that could occur is streams crossing each other but hope I'm being paranoi

13 Replies 19,763 Views

[quote who="RammaStardock" reply="1" id="3883457"] Thank you for the report, would you be kind enough to share your save file of the game? To be clear you're saying it would be more helpful if the ships changed to all of the ones in the same sector before moving to the next correct? [/quote] This is a common problem with most if not all games. It happens in the Civ games and GC I-III as well it just is not as irritating. Many people complain that the ju

8 Replies 19,232 Views

[quote quoting="post"] I just started a new game under version 1.12.369210 and am curious what improvements or fixes we should be looking for and testing. Can you tell us what changed between 1.11.366105 and 1.12.369210? [/quote] https://forums.galciv4.com/517336/galactic-civilizations-iv-v112-changelog

1 Replies 4,673 Views

[quote who="Robinrivera" reply="3" id="3879512"] Double-check the tech tree and make sure you have researched all the necessary prerequisites before unlocking the spore weapon. It could be that you missed something or need to research another technology first. Check if there are any specific conditions or requirements to unlock the spore weapon with the "Exterminator" trait. Some technologies or traits may have unique requirements or limitations that need to be met. <br /

3 Replies 43,333 Views

[quote who="RammaStardock" reply="1" id="3879442"] Hello! Can I ask for some clarifying details, such as how often this is occurring, how many A.I's are set and what general settings are used? I'll test it myself too! [/quote] Happens every game, 2 AIs,

3 Replies 9,448 Views

On the Galactic size map the AIs end up at most with 1 sector between them and the human player when only 2 AIs are in the game from the start. I have 3 saves where the both AIs are only two sectors removed from the Human and the one "empty" sector in between them is the same one. these were all version 1.04 I believe in the one 1.11 II have one Ai is two empty sectors away with the other one sector further on the other side of the first. On all of these maps the AIs could be a

3 Replies 9,448 Views

This sounds like what I want, forgot to mention the Starbase range graphic. I will use it with thanks. The reason I ask for this to be included in the game as part of the game is the tendency of mods to become obsolete with new patches. If I had a nickel for every time "My game is not working" thread in Steam turns out caused by mods that have not been upgraded I might not have a lot but likely could buy my groceries for the month. I am talking all games not just GC.

11 Replies 42,602 Views

My eyes will soon start their 72 year of trying to view the world for me. The do a decent job as one eye is 20/20 and the other may achieve same when the cataract that is troubling it is removed. Now to the point of the post even when this happens, I will still have trouble seeing the grid on the map as it is barely one shade lighter than the black background. This is mandatory to my enjoyment of the game, at least in long sessions as straining to see the grid causes m

11 Replies 42,602 Views

[quote who="impinc" reply="1" id="3878839"] FYI, If you have a gmail account, you can use Google Drive. It's all done through the browser, so no need to install any additional software. [/quote] thx finally figured it out

7 Replies 34,094 Views

[quote who="RammaStardock" reply="2" id="3878840"] Hello there Gypsy, I've recorded this for the team and will try to bring it to their attention [/quote] I downloaded a OneDrive link to Discord GC4 bugs

7 Replies 34,094 Views

My treasure hunt ships disappear when they complete. I build one it finishes, then nothing. From discussions in Discord they could be going to a dead planet less than 5 hexes away however there is no increase in BC nor a Pop-up. I would send a save game but I cannot add programs like Dropbox to my computer. Am perfectly willing to e-mail it though. All files verified game up to date.

7 Replies 34,094 Views

[quote who="RammaStardock" reply="1" id="3878726"] That makes a lot of contextual sense, I'm inclined to agree, I'll be sure to share with the team to get their perspective. [/quote] Might be better just to say it will reduce decay by 50% and drop the +/- altogether. I read something is reduced by -50% I am going to never use it as I do not automatically think back 50+ years to the last time I dealt with negative numbers other than to add and subtra

4 Replies 5,942 Views

Do not know about starbases however on ships the ability to shoot missiles into other hexes is an icon on the ship/fleet picture in the lower left of the main screen, know starbases have this pop-up just never looked for the missile launch option as that I did not know they had. Comes from my own not paying attention to them after I build them.

6 Replies 15,183 Views

[quote who="Kremblin89" reply="9" id="3878411"] Pretty sure I have tweeted less than 10 times total since it came out... EDIT: just checked my acc, I was a bit off, I had 12 total replies. [/quote] You poor addicted soul I'm sure there is a 12 step program to help you recover.[e digicons]O:)[/e]

11 Replies 109,766 Views