[quote who="Publius of NV" reply="46" id="3925231"] I tried the Navigators again after playing other civs for several months, and this time the achievement for winning as the Navigators was awarded. I've updated the original post to reflect that. [/quote] I finally traveled thru a Stream on Feb. 8, 2024. Yes Pub I was in Supernova EA and Epic before that.
gypsy2299
They still need a description of what your problem is along with posting that file
[quote who="Publius of NV" reply="5" id="3924716"] Believe it or not, Prestige victories were even faster in the base game on Epic, before Supernova. Complaints were numerous and one of the devs did a pass to slow it down. I'm not sure whether Supernova changed it. [/quote] Do not think Supernova does.
[quote who="Phaedyme" reply="3" id="3924684"] Thank you! I'm glad it's not just me. Also, that link just goes to the forum [/quote] The post I was trying to link was from mid 2022
Most players just deselect Prestige unless that is the victory they are looking for.
Prestige is fast it has been that way from the beginning and has been complained about just as long.
[quote who="Elhoim" reply="4" id="3849239"] Quoting DCvsMarvel, reply 3 There is an exploit here. (as long as you are happy to clear all the XP on the ship).. as you can basically always teleport your commander ships home by doing this and then putting them back in the same ship strait away. This will clear the ship xp and upgra
[quote who="Publius of NV" reply="38" id="3924204"] Quoting BuckGodot, reply 37 Yeah, took me forever to get it, though I never kept track of the turns. One thing that you might try is shopping around the discover anomalies tech(s) to a couple different civs before starting the challenge(to increase the raw number of anoma
It was in an early access build. It did not stay in for long. Not even sure it made it to the Epic release version. Yes, it would have been nice if it had stayed in IMHO.
[quote quoting="post"] So something I started thinking about yesterday that is bugging me is citizen ideology traits and culture unlocks. There are quite a few unlocks that only affect citizens with corresponding ideological trait (individualism in particular has about 4 to the best of of memory). Now as far as I can tell it seems fairly random as to how these traits appear in your populace. I also dont see anyway of encouraging
[quote who="Fey Deric3680" reply="3" id="3918737"] Quoting Stalker0, reply 2 I agree with the vast majority of those, I'll note my disagreements. 1) Mimot: While its possibly unintended, the prolific trait is very very strong, so giving them intentional nerfs like lower starting money is reasonable. 2
No it is a bug.
No but am a mod on other Gal Civ forums and this is the place for bug reports. I asked my question as it was unclear what you were asking and nowhere did you indicate it was a bug report. I asked just what the SD crew would have so when they get back Monday or Tuesday they would know. Monday is a US holiday so them being here on that day is not a sure thing.
I have a problem understanding your problem. Is it that the option is in Spanish, or something else? I do not even speak Espanol if the problem is not under standing the option it is " declare war on Baratak Grove. What is i18n? As for the option being in the "wrong" language thanks for the report.
[quote who="Jaia" reply="2" id="3921039"] Wouldn't it be very nice, if all culture perks had a descreption reflecting exactly what they are doing ? [/quote] It would be nice. The is the main roadblock is interpreters. Many of these less-than-optimal descriptions are from changes since the localizations were finished. You want to help them translate into all the languages
[quote who="dg551" reply="2" id="3920871"] Thanks for that info. Under older versions, as soon as I researched Sovereign Tech, I was able to grab these with a Leader. I am not trying to build these in my shipyard. [/quote] They have moved the tech around added stuff to this one taken stuff away from that one. Might be that they increased the Mass of a part on these ships or decreased the Mass giving by a tech you have researched. Either way if some
You need to research the next tech that gives ship mass. you need 3 more mass points for that one. The red 66/69 may be different for the other one.
[quote who="Old-Spider" reply="2" id="3920827"] The error message shows he's using my Graphics Mod V1.1. Perry, you need to delete 1.1, then download and use version 1.2. [/quote] Thxs Spider I don't read computerese but something in the top part of the error message made me think a mod might be the problem so I asked. See even I get them right every once in a while.
I know they will ask this. Are you using any Mods?
[quote who="hashshashinpl" reply="10" id="3920196"] Exactly, you don't understand. I'm not in the base. I'm a constructor there, and I want to build a mi
[quote who="hashshashinpl" reply="10" id="3920196"] Exactly, you don't understand. I'm not in the base. I'm a constructor there, and I want to build a mi
[quote who="hashshashinpl" reply="8" id="3920191"] You didn't understand me. I want to build a mining base. I'm not sure if it will cover these two resou
[quote who="mperlmuter" reply="2" id="3920013"] Thanks for bringing this up hashshashinpl, You're absolutely right about the Ui readability at scale needing work, including the visibility of units you brought up here. What else do you think should be improved with the ui? (I know planetary nameplates have been a hot topic for some users) [/quote] OP needs only to switch to Icons at 50% zoom and will be able to see all. Please for the love of who ever
[quote who="hashshashinpl" reply="5" id="3920185"] The situation here is unclear. I want to build a mining base. I'm not sure if the two resources are wi
[quote who="PaulLach" reply="2" id="3919917"] Quoting gypsy2299, reply 1 Have to ask. Do you have the Farmer ability? Have you researched the tech that allows the agriculture building? Doh! I am playing as the Yor this game so, no,