Das123

Das123

Joined Last seen Member # 665472
4 Posts 15 Replies 22,872 Reputation

While I would much prefer to have more say in what unit gets placed in the front and read ranks of tactical battles, I understand that is now a distant wish for some future patch or expansion. Placing ranged units in the rear rank has helped a little with the problem but the algorithm used to place units is still really flawed. If I have a full melee stack the units that move first are still behind the units that move last. Please have the order run something like the followin

0 Replies 2,911 Views

While I think FE is a very good game I'd be worried if it was considered the best strategy game of the Windows 7 era. FE has problems with game pacing (even the tutorial gets bogged down ending turns), user interface annoyances that haven't been addressed fully - such as when a city stops producing the game doesn't flag it, lack of movement type variation (flying, sailing etc), and tactical battles that require little actual strategy. Not sure if these will be addr

89 Replies 111,246 Views

If I have time I'll be trying to make a small mod that: starts each player with 2 other starter units Starts each player with at least the Leather Armour tech and possibly add some other base-level equipment into it for each type so that a unit built in turn 1 can be useful for the whole game. Remove the Group Size dynamic and just have all troops with 6 members for the whole game (let the cost dictate what you can build) Remove all the big tem

12 Replies 18,340 Views

[quote who="Lord Xia" reply="2" id="3249092"]As for tactical battles, I think a couple things would really help. Being able to assign placement, not every battle, but be able to arrange my army so I know if I do start a battle, my meat shields are up front and my archers/mages are behind. Also, I would want to limit the range of bows and magic. Right now as you start a battle, all archers can target a single enemy across the map. It's tried to be bal

76 Replies 71,842 Views

Thanks Derek, for your great direction and vision for what FE has become. I can appreciate the hard decisions you made (removing dynasties and simplifying concepts etc) and I think it's great that you obviously had such a great supportive working environment to make the changes that needed to be made.

48 Replies 199,943 Views

Congratulations to all at Stardock for getting the game to this point. This game is a joy to play and while there are things I would love to have seen improved with regards the UI, I think the game is very good and will be one of my favourite games for quite some time. I just hope the launch is successful enough to warrant future patches and further iterations. Putting my UI wishlist aside and trying to look at the game through 'first-time eyes', I still feel there is

148 Replies 331,207 Views

[quote who="Frogboy" reply="7" id="3244068"]...I don't think this *feature* request could remotely be considered a "must have" prior to release. Personally, I'd put the ability to define how units will behave in battle above placement (i.e. aggressive vs. passive vs. flee). These are all things we'd like to look into along with things like rally points on the main map, units spawning ON the city tile (not outside the city to the bottom left), showing the path a un

33 Replies 31,901 Views

It's been a long time since I've played with DDS (Unreal Tournament) but from memory all you should need to do is have your large image (at the correct size) and then process it as a DDS file to automatically generate the smaller images. You shouldn't need to get in the way of that process at all. When the DDS file is finished the game will then automatically pick the image it wants to use based on how far away from the camera it is. A way of testing this is to edit some o

9 Replies 11,403 Views

The game has come a long way but there are still a few deal-breaker issues with it. Please fix these before releasing it. The big one for me is the tactical battle placement of units. Currently this is really really poor. Yet I've not seen one post from anyone from Stardock acknowledging that it is an issue or that it is even being looked at. Is it just too hard? Every time a change-log is posted I look to see if this is being addressed. And every time I'm disappointed

33 Replies 31,901 Views

It's been a while since I've played around with DDS files but the concept behind them is incredibly clever and understanding what the game is doing with them helps to understand how to edit them. Basically the distance the game camera is from your object dictates which of the individual DDS images is used. If your object is a long way away it will just use the smaller images. As the the game camera gets closer it will use larger and larger images. This process keeps down the r

9 Replies 11,403 Views

I just saw 0.981C has been release. I couldn't see any of the following in that changelog so I guess they are still relevant: Tactical battle setup option . This is one of the old issues for me that severely hinder the enjoyment of the game. Here is a sketch I made of how the 3x3 grid could be used to place critical troops in the ranks... <img src="http://i295.photobucket.com/albums/mm131/Das246/Elemental/ranks_for_pieces_zps3e7797bb.jpg" alt="" width="601"

15 Replies 20,522 Views

Hopefully a picture tells a thousand words. :) This is what I meant for random selection at the game start... This is how Wesnoth handles it... And this is sort of what I meant about

27 Replies 27,027 Views

Thanks Derek for responding. :) [quote who="Derek Paxton" reply="15" id="3231709"] 1. Random sovereigns- This is a feature request. I dont have a problem with this but it would be very low on my list of stuff to add to the game. We have added new world creation sliders to the creation screen which allow you to do things like create worlds that have more Kingdom or Empire factions, but not like you suggest. [/quote] Sorry, I don't think I was very clea

27 Replies 27,027 Views

[quote who="Frogboy" reply="76" id="3231532"]...Beta 5 is feature complete. It's then about bug fixing, balance, UI and AI improvements...[/quote] Can you please define 'feature complete'. My understanding of that would mean not adding new functionality, rather just tweaking what is there. When I saw that UI tweaks were under the category 'Cosmetic' it actually really scared me. Heavenfall has a great list of UI suggestions, and <a href="https://forums.elem

153 Replies 132,503 Views

It's an impressive list and I don't mean to sound negative but as this is the last Beta before launch I was expecting a lot more improvement to the User Interface - which is where the game still needs a lot of attention. There are so many annoyances with the UI presently and if this is the last Beta then it looks like they aren't going to be addressed. Biggest annoyance is the lack of ability to set your forces up for tactical battle and then having your fast troops stuck

153 Replies 132,503 Views

This doesn't happen all the time, but sometimes after returning from one of the desktop pages, a fence will be a few pixels narrower making the icons appear in a different layout. After slightly re-adjusting the width the icons return to their correct position. It may even be the gutter between fences that widens slightly on one side that causes the issue - not sure. I'm using dual monitors (one is a different resolution than the other) if that has anything to do with it.

0 Replies 3,172 Views