Priority is relative. It's clearly not a critical bug but it was also frustrating to encounter. From the developer's perspective it's just a z-index issue. From the player's perspective, you can enter a state where the Citizen Orders popup is inaccessible.
Jeff Yutzler
Yeah, it took me a while to realize there was even a slider. Changing the contrast is a no-brainer. Also having a visible mark in the middle so that you don't have to mentally estimate 50% of the width of a 10" bar. The slider is better than nothing but I'd like to think that there is a better form factor. When I select credits or credits per turn, I just want a button that add whatever is necessary to get the trade to even. Why bother with buttons?
[quote who="TheTim" reply="35" id="3837051"] Given how many power hungry politicians we have you would thing that governors would get plus loyalty any time they get ministership or govenorship. [/quote] I'm not sure I understand the automatic nerf to loyalty when a leader becomes a governor but since having loyal governors is important for happiness anyway, I'm not sure what difference it makes. My real issue is the 10% penalty for firing a governor, even if it is a lateral
In my most recent playthrough, I'd say it is a mix. Some deals were favorable and some were definitely not. I just don't see the point in the AI offering a deal that is clearly bad. I can initiate a trade whenever I want (minus the cooldown) so if I want to make a bad trade, I can do it. The new "Would you be interested in a trade deal with England" is "Would you like X to go to war with Y?" I get asked this every couple of turns and I find it intrusive. Yes, I know the Onyx Hive has
It really depends on the situation. Capable ships are such a precious resource. One thing I hope they add is a rule that automated movements are interrupted when the ship detects a hostile entity. A prompt (attack/evasive maneuvers/ignore/manual control) would also be cool but I know that is a much bigger ask. I just don't want to have to manually control every unit.
[quote who="DivineWrath" reply="3" id="3837032"] Are you fighting the Manti? They get fighters to protect their worlds. If you kill them, they respawn another set in 2 turns. This can interrupt planet invasions. I think the devs are going to remove it or something because its too powerful. To take their colony worlds, you need to attack with 2 separate fleets, one to kill the defending ships and another to invade the colony. You could try invading with one fleet, but it won't
In related news, I either can't siege a core world or I can be interrupted by someone else thinking that they can do it. In this set of save files, I have my sights set on New Iconia. Hopefully one of the two autosaves indicates this. However, I got 2 months into the siege and the Drengin come out of nowhere and start attacking the same planet. I can now do nothing. Before <li
Title: Sieging colony worlds Body: Version: 0.77a Beta Details: In this save file, I successfully sieged Alathfar I (towards the south of the west sector). I got the cut scene video. However, there are two more worlds that I am trying to siege and it isn't working. I attack, I go through a multi-month besieged per
Can anyone at least acknowledge that this problem exists? I still experience it in 0.77a Beta.
I had a sequence of events in Beta 0.77a that made me feel really positive about the direction of this game. Crazy things can happen when you play a good 4X game and that's part of the fun. Here's what happened to me. My starting position wasn't so great (only 3 available habitable planets in the sector) but I finally get extreme colonization and find another habitable world one sector over. It's got no food but I'm desperate at this point so I colonize it and turn it into a core worl
I go back and forth on this. The thing is that with a slider, you constantly have to monitor it if you want to min max and I'm not sure that makes the game any more fun. Repetitive low-impact perfunctory decisions are known by another name: micromanagement. How about this: give us back the slider, but require an executive action to change your government and give it a 1-year cooldown period. Protect us from ourselves!
[quote who="ForgottenSlayer" reply="1" id="3836792"] Why would you use low loyalty leaders for governors that just seems like a bad idea. You can put them into command ships, you can put them into factions, you can assign them as diplomats, and you can make them a minster. Or you could just not buy them. [/quote] Do NOT put disloyal leaders onto command ships. Learned that the hard way. The other thing I learned is that core worlds take a -10% happiness hit when you
[quote who="Commander4X" reply="32" id="3836993"] There are a lot of different ideology perks. Why not use the familiar icons to have a quicker look-up? [/quote] An easy thing would be to show both sides of the yin / yang on the left column. It's not "Creativity". It is "Cooperation/Creativity". The harder thing would be to show the impact of an ideological choice. There is no obvious way to discover how your citizens, leaders, and other races would react to a partic
[quote who="scifi1950" reply="12" id="3836701"] World text just a little out of synch - that world will never even feed itself! Don't think I've ever seen a more useless planet - all zero's.[/quote] Was this planet a dead world seeded by the Baratak Grove? There is a bug where the resources show as 0,0,0,0,0 until it is colonized.
In my current game (0.77a) I am having trouble pulling off a siege of a colony world. I'm pretty sure I pulled off one successfully but I'm trying two others and just keep going through a rather/rinse/repeat cycle. If this is not a known problem then I will be happy to provide a save file.
FWIW, I'm pleased to report that I have only had a single crash in dozens of hours of alpha/beta play. Compare to Humankind where the released version crashed so frequently that I ended up uninstalling.
[quote who="Frogboy" reply="9" id="3836287"] I'm not sure what exactly this means. [/quote] Feel free to review my post history. You can watch the videos for yourself. Your boss retweets them all. I'm going to simplify this and then step back from the forum for a while. Streamli
My understanding is that sectors were introduced specifically to eliminate expensive routing calculations. Anything else is a side-effect. I agree in principle that the terrain could have a greater impact than it currently does. Maybe something that would help is to make sectors more amorphous in shape, not just elliptical. Another would be to have more ways to interact with barbarians and minor races so that they give the map more shape. Maybe I haven't gotten far enough, but I mostl
Thank you for this write-up. I had no idea how weak asteroid mines were and in the future I will drop them in priority. [quote who="williamameling" reply="9" id="3836023"] Asteroids being Mined do have one additional benefit, they help extend your Zone of Influence (or Control) (each one generates Influence), which in turn discourage AI colony and construction ships, as well threaten to flip control of Colonies they build nearby, once your Zone of Influence grows to include
[quote who="Frogboy" reply="6" id="3836173"]ok. I’ll bite, what are you talking about? [/quote] You either want our feedback or you don't. Here is some recent feedback. "That is an ungodly amount of tech" - Seren Santiago "These are awful trade deals" - Explorminate "The player has to make a lot of blind decisions in Beta 0.77" - me All of these tie into quality of life, things that other games have significantly ironed out by
[quote who="gypsy2299" reply="10" id="3836175"]It was the ministers I was thinking about. Teach me to go and check if I am unsure.[e digicons]O:)[/e] [/quote] Ministers, diplomats, and faction members can be moved freely. Governors and commanders cannot.
[quote who="gypsy2299" reply="7" id="3836063"] Believe all you have to do is move the leader to the pool. Might have to fire but think not. [/quote] You must fire the leader. Actually it might be useful to do if you want to teleport your flagship back to your capital. I'm good with this mechanic.
[quote who="LordTheRon" reply="14" id="3836097"] Just quickly want to second XWerewolfX's request. I almost always turn down the AI trade offers, because they just aren't anywhere near fair. [/quote] How about a reply "this trade request is an insult" which forces the AI to only give you decent or better trade offers? Some trade offers are really quite good, just not enough of them. If spot trade offers are going to be random (they appear to be) then it is worth having the m
The game is too incomplete for a full review. It is in closed Beta for a reason.
My view is straightforward: when in doubt, simplify. In another thread I proposed replacing technology selection with randomized technology awards. I stand by that general idea. I don't know how many techs there are in the tech tree, but it is a lot. That means a lot of clicking, a lot of low-impact decision-making, and a lot of frustration. That said, my proposal to focus on a single color if you have a Science Minister