Frigates are good early but they can get countered by large amounts of dedicated anti-frigate units such as Zeus/Avenger/Drone Hive, not to mention Orbitals. Frigates don't scale well into the late game, and that's fine, players are supposed to be teching up and getting more advanced units. Though, frigates remain a harassment option due to fast movement speed and high damage vs buildings for their cost. But if your opponent lacks any anti-frigate unit, then going for them is alway
GGTheMachine
[quote who="Jythier" reply="11" id="3688535"] What's going to kill a PHC Agamemnon? [/quote] Or multiple Prometheus/Savagers.
[quote who="RomeoReject" reply="8" id="3688385"] Just wish it regenerated like the Nest did. [/quote] ;)
Escalation 2.5 Update **Released** <span style="font-family: Calibri, sans-serif; color: white; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-
I was able to reproduce and fix that Athena targeting issue. It had all the priorities setup right but must have been bugged. Thanks for sharing! The video helped too.
[quote who="igncom1" reply="1" id="3688196"] The nest is such an effective one unit army that it's mental. Units like Athenas don't target it on the attack move and often get stuck trying to kill the frigates and other escorts before trying to fire on the nest it's self. Attack moves often leave armies stuck trying to kill the rapidly re-spawning swarm that they forget to shoot at the nest, often requiring a manual command to focus her down. [/quote] Every weapon has a ta
Juggernaut Unit Profiles While Juggernauts are late game killing machines, we want them to maintain strengths and weaknesses so they aren't unstoppable and that investing in specific Juggernauts is a deliberate strategic consideration. Here's some info about the new Juggernauts and how they will fit in with our existing ones. Substrate Nes
Hey nice suggestions, and glad you like the game. I have already thought about most of those and would be keen to get them in. I always thought it was weird you had to manually select either Metal or Radioactives extractor. Merging those together so it turns into whichever extractor depending on which type of Deposit would not only make it less fiddly an easier for new players, but also free up UI space. Like many other things, my only response is "It's on the list" as I have no id
[quote who="RomeoReject" reply="13" id="3687370"] When the PHC can instantly reinforce and constantly heal all damage, [/quote] Are you referring to the Charon for teleporting reinforcements? Substrate can do that as well with the Nano Transport Orbital. And Substrate can also heal damage with the Caregivers.
[quote who="igncom1" reply="14" id="3687372"] To be fair, the PHC are kinda set up to be late game steamrollers with their refineries and the like. [/quote] Substrate have Harvesters and Overcharge which stack extremely well together. I fail to see how Refinerines are better than Harvesters which would make PHC stronger. They provide more of a bonus, but it's offset by cheaper Harvesters and ability to swap between Rads and Metal, on top of the crazy Overcharge synnergy.
[quote who="fantstc1" reply="7" id="3687401"] Quoting GeneralsGentlemen, reply 5 It's on the list. But this list is very big. Ahem.. great. Also, am happy it isn't the top of the list. I would hope to see some other things fixed first, like... <br /
Escalation 2.41 Update A small update has been launched to fix several issues. Bugfixes Quanta cost removed from PHC Sensor Tower Fixed crash that would sometimes occur when placing buildings Fixed crash with Ryzen CPUs Other stability improvements. Fixed a bug where <a href="http://steamcommu
Yeah, it could do with being standardised.
[quote who="Bannereus" reply="2" id="3687246"] I'm OK with some of the Dreadnoughts leading the armies, but some of them don't do well in the lead position, specifically the Overmind, Nest of the Queen & Leonidas (Cronus too, but I believe it kept its rearward position?). They attract way too much damage (especially since most heavy weapons prioritize T4/T3 units), and have enough range to be perfectly effective from the rear position. Also, the units that default to
The Juggernaut has secondary weapons which are decent against Cruisers, but I can assure you the main beam only hits 1 unit. The Leonidas will be able to duel the Eye due to better range and more health.
It's on the list. But this list is very big. :P
Not all drones do, but Drone Hives certainly do.
[quote who="RomeoReject" reply="7" id="3687070"] Quoting GeneralsGentlemen, reply 2 Quoting RomeoReject, reply 1 Update
Vulkan will generally be a downgrade in performance compared to DX12. However, it will often be an upgrade for DX11 users on Windows 7 and 8. DX12 is only available for Windows 10. But as we said in the release, it is still early days for Vulkan support and will continue to be improved and optimized.
Yeah, Sapper is the PHC Orbital. The Substrate Constructor would also have the Engineer heal ray, but it's super weak repair.
[quote who="RomeoReject" reply="1" id="3687015"] Update 2.4: How to F#@ balance the Substrate. [/quote] Shields for early creep clearing, no storage limitations and cheap, flexible Assemblies is no trivial advantage.
G'day! For the past month, we've been flat out working on the 2.4 update , which is being released later this month and is now available for opt-in. There's not too much to talk about here, since we already went over both 2.4 and and the 2017 roadmap in detail in our July Dev Diary , but we do have one big announcement to make for the 2.5 u
[quote who="Darkiller1337" reply="2" id="3686717"] Quoting igncom1, reply 1 Depends how you define dead. There is still dev development going on, so there is still stuff to look forward to. Okey, that sounds good! But im also woundering about the community,
This has come up before. We're looking into it, but it's not guaranteed as there is some concerns with it such as splitting player base and increasing queue times.
Escalation 2.4 Changelog <p dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt; t