Actuarian

Actuarian

Joined Member # 644432
2 Posts 4 Replies 185 Reputation

Yes 1.59.078 is 1.6b1, however there were issues with SDC updating the version number without actually updating the game properly for the beta patch (thus the download Frogboy posted). I do not know if this has been solved yet. As Cornhusker said, the game itself should indicate which version of the files you actually have in the corner of the main menu screen. I just now installed the beta via SDC. It is showing up as 1.6b1.

48 Replies 43,643 Views

Minor changes to colony management screen. These two changes would allow for much less clicking between screens when managing the colonies. 1. Show tech project and turns to completion. This would help manage the focus buttons so you could tell if you went from 1 to 2 turns until project completion or from 2 to 1. 2. Show tax rate and allow people to adjust the tax rate from the colony management screen. This would help manage the morale/tax tradeoff early in the game,

400 Replies 128,939 Views

Default base naming - Make the default name of bases, both regular and resource, tied to the type of base, like 'morale resource base 1' or 'economic base 1'. That way we'll be able to identify them with a mouse over. Technology screen- Show the number of research points generated instead of the amount of bc's spent. Show remaing number of research points left until current project is complete. This will help with focus management in the colony management screen. <b

400 Replies 128,939 Views

That bonus tile will boost any manufacturing structure, but a power plant isn't a manufacturing structure. It's functionally a planet square morpher. It has the same effect as changing all squares by adding +X% manufacturing.

5 Replies 3,785 Views

well, i think the factory on the bottom of the queue said some where around 12-16 weeks to finish and the next turn they were all done. it happened with basic labs -> xeno labs too. also i just had another bug on the older 1.5 with the power plants disappearing from a planet's build list after cancelling it. i was upgrading a Manufacturing Center on a 300% tile bonus to an Antimatter Power Plant, i don't even know if that works with a percent based structure so i cance

5 Replies 3,785 Views

I was in the colony management screen(the list of all the colonies) and had one turn to go on a research project. I played around with the focus buttons to optimize my production then clicked over to the reseach screen to see if there was still one turn left, which there was. The next turn the research was not complete. This is because the tech screen is not updating properly. I did some testing and found that if you click around between the various screens a few times the tech screen will upda

0 Replies 1,759 Views

I like bugs. Ants specifically. Are you saying the FOW bug only appeared on big maps? If that's the case..... AARRGGHH! Oh, well. The FOW fix patch is out anyway.

7 Replies 6,377 Views

First of all, I got it backwards. I have research treaties but no economic treaties. No, the other races don't have economic treaties as far as I can tell, but I still have not encountered two races. As far as the minor race goes, I have not seen any mega-events happen. I just found the minor race. Also, I have many times encountered a minor race that doesn't have my technologies. In fact, this is the first time for me to see one that does have all my techs. I am playing on a g

7 Replies 6,377 Views

DA v1.5068 - sandbox game There might be some non-bug explanation for these that I'm not aware of. This is probably a coincidence, but I first noticed these bugs just after I encountered the FOW bug. First this happened 1. I have economic treaties from many races, but no research treaties. I just finished building diplo translators and decided to try and get a research treaty with another race. The research treaties used to show up in the tradable items from the races

7 Replies 6,377 Views

Here are a couple of economy micromanagement ideas. They are more important early in the game and more important on higher difficulty levels. When you are completing a research project extra research points spill through to be used on another reserach project, but this is not true for social or military projects (you just lose any excess miliatary or social points). You can use micromanagement to squeeze out more research. Just turn the focus on research for planets that have one or two

15 Replies 8,966 Views

Improve colonization ship interface: 1. Be able to see where you are already sending colony ships (on either map or on the planet listing) 2. Be able to list of currently colonizable planet, ignoring those you don't have the ability to colonize (maybe I just haven't been able to figure this out) Similarly improve constructor interface. It would be nice to have a base list as a third tab to the ship and planet list.

437 Replies 245,581 Views

No, it`s not. Miscommunication I can understand, I get no communication other then Kryo on these forum`s. I don`t want to post this, I really don`t. But, I`m not kidding when I write I`m getting zero response from support. I`ve tried being nice. Apparently I only get a response when I rant and rave like a madman. What else can I do here? Check you bulk mail?

83 Replies 41,399 Views

Is it me or are building upgrades still taking as long as if you were building it from scratch? I played a bit last night. I'm not completely sure, but I think that the time to completion message for an upgrade is the same as for a new structure, but the upgrade actually gets bult faster than advertised.

47 Replies 79,279 Views

On Feb 24th 10:20pm I wrote back Hi, Try manually updating the serial number. Do this by going to Stardock Central, Tools > Register Products. In that menu use the tabs on the left side to select the category then in the main window please set the software name. Copy and paste the serial number in the box and hit update to update your serial number in the Stardock Central records. After that you should be all set. Just as a follow up if thing

83 Replies 41,399 Views

Just to clarify, I think that GalCiv2 is a great game. I just don't see realism as its strongsuit. We're dealing with 2D space where moving diagonally is the same distance as moving at right angles, so realism is sort of out the window. Also since neutral ships block entry to a square, you can create a moving chokepoint of sorts already by employing the gimmicky and extremely unrealistic tactic of using a line of ships to screen races you aren't at war with. If you were so inclined you

16 Replies 6,447 Views

Why does realism have to factor into this anyway? It's not like every other element of the game is realistic. I think suggestions like this should be evaluated on how they affect gameplay, period.

16 Replies 6,447 Views

If the developers created a new class of improvements that would have an effect on all planets in a system (or a sector, although that would sort of duplicate a starbase) and could only be used once per star system, that would open up a lot of new strategies, especially for low PQ planet colonization and development. Both the resort and the police building would be perfect (and useful) for one per star system buildings.

57 Replies 32,166 Views

In the case of social projects, you can buy a project and then immediately set your spending on the next project that same turn. This is unlike ships, where you have to wait a turn and all your military spending that turn gets wasted. I was just thinking about the tradeoff between dramatically increasing your research for a turn or getting a slight decrease in cost for purchasing the partially built social project the following turn.

24 Replies 57,722 Views

Nice! Thankyou. I do have a few comments. Tip 17 If you are going to buy both a social project and a ship in a turn and you only have one planet, why not set spending to 100% research (instead of 50% social and 50% research)? Tip 18 People might want to manually explore at the beginning before setting auto-explore on.

24 Replies 57,722 Views

Caeli, Did you try this? Fire up SDC. Go to the games tab. In the menu, click on tools-register products. Choose the product from the dialog box. Copy and paste the DA serial number they sent you. Enter the same email address as you entered when you purchased the game. I actually got on error message here, but I was able to continue. I had two Stardock accounts and that threw SDC for a bit of a loop. I did contact Stardock and they promptly merged m

38 Replies 12,588 Views

Wow, RandomJames! You trust them with your credit card information but not your email address. There really is no need use a tricky email account. The email address is to benefit you, not them. Anyone can misuse information, but my experience is that the Stardock guys have always been straight-up. It sounds like you have two or more SDC accounts that you need to merge. I feel like I need to stick up for Stardock. The folks are really helpful here, and more active in support and

38 Replies 12,588 Views