Ellestar

Ellestar

Joined Member # 641220
0 Posts 7 Replies 349 Reputation

[quote]Now lets say, Knights roll 1d6 vs 15 , 4 times = resolution 0 damage to peasent. But hay, it does not work like that, Knights should band together and make combined attacks to find the weakness in the armor (if they r in a party) So it would actually be 4d6 vs 15 , then if they roll 6 per Knight and get 24, they will harm the Peasent with the Magical armor. Logical ?[/quote] As already said in that thread, it's imbalanced because it's 4*Weapo

101 Replies 860,333 Views

[quote]Nonetheless, the extreme variance of these results also helps highlight the point 1. in the OP; the level of randomness is very, very high, even for squads of 4.[/quote] The fact that def 30 unit makes only one dice roll doesn't help either. Master of Magic system with a 30% default chance per point of attack/defence was much better, and individual/stack balance worked just fine.

101 Replies 860,333 Views

First, rename "Campagin" to "Tutorial/Campaign" so new players will know where to start without checking the manual to know that campaign is actually a tutorial. New players shouldn't be forced to read the manual so to know how to start to learn playing. Second, make that damned thing fun! First mission should show new players the fun parts of the game, like combat, magic, developed cities, powerful artifacts, conquest etc. I spent 10 minutes reading walls of text and looking at my 0/

0 Replies 3,955 Views

[quote who="Autarkhos" reply="5" id="2661888"] At the moment, not adventuring? [/quote] No, it seems it requires an inn, and i can't find a tech to make an inn. Alternatively, Stardock means that a Pub is actually an Inn, but in that case i don't see any way to start a quest anyway. [quote who="ddd888" reply="7" id="2661932"]what game are you playing guys? i always have 5 6 heroes and few times i had 10+ without any problem[/quote] Multiplayer

8 Replies 8,658 Views

[IMG]http://img229.imageshack.us/img229/5300/elemental20100624213001.jpg[/IMG] Well, it's just impossible to hire that. It costs several thousand gold, and AI hires all available heroes before i have money to hire even one group. What's the point to make AI get heroes for free and then attack with unbeatable stack? What exactly is being tested here?

8 Replies 8,658 Views

[quote who="Ron Lugge" reply="112" id="2656858"] (IMHO it's physically impossible to be more dexterous at the age of 29 compared to the age of 19) Generally dexterous your correct, but for specific tasks practice will tell. And clicking on a specific point on the screen rapidly is a very specific task.[/quote] It's too fast to be trained in a normal way. Most players hit their ceiling in PieGates in 30 games or less AFAIK. After that, it's very hard to improve. The bes

119 Replies 463,158 Views

[quote who="Jalicos" reply="2" id="2660480"]It's TVTropes. There may be hundreds of people eager to help you but once they follow that link, all we can do is hope they don't starve to death before a browser crash forces them back to reality.[/quote] Worse of all, you follow one link, and there are 3 more links you want to follow. It's a hell on earth!

7 Replies 7,667 Views

[quote who="MagicwillNZ" reply="19" id="2655580"]I'm a little confused by the constant comparisons to X-Com (not in this thread). While I love X-com... I don't know how literal people are about it. Do people really want to put their bowmen on overwatch? Or crunch action action points to maximize the efficacy of sword blows?[/quote] X-Com combat is not designed for a fights in the open, without any cover. So it's pointless to use that system. I think a better candidate is a wargame Fan

28 Replies 18,910 Views

Unconventional way to research and to grow your empire :) That's certainly interesting. Multiplayer team games have a potential to be very fun, if it will be balanced right.

84 Replies 304,168 Views

3rd time, hero with attack 6 defence 26 or something like that. How i'm supposed to win against that monster? I bet it costs 1500+ gold to hire, and i have only 26 gold/turn income And AI had at least 8 more heroes roaming around. Does it hire heroes for free?

8 Replies 8,658 Views

I don't get how AI gets so many heroes. Like, at the very start of the game (maybe turn 25 or so) it has a stack with 3 heroes - 15 HP 10 attack (combat rating 45), 26 HP 6 attack 7 defence (combat rating 25), 21 Hp 0 attack 5 defence. For comparision, i can hire a hero with 20 HP 8 Attack 19 defence for 19 defence (combat rating 34) for 1352 gold, and that's with one charisma book. It will take a loooong time until i'll be able to make even 1350 gold. Should i always pick sovereign w

8 Replies 8,658 Views

[quote who="Cauldyth" reply="16" id="2649291"]Is that dragon goose stepping? [/quote] They have only 2 movement animations. I's an old-style intro. Many old computers didn't have enough memory or CPU power to show a higher-quality animation.

27 Replies 12,461 Views

Nah i was the strongest Future start player in Civilization 4 international multiplayer ladder for a while http://www.civplayers.com (though that was several years ago) Sure, i invented some tricks and found the better way to grow an economy faster. But my biggest advantage was that i was able to control more workers than others with the same time limit per turn. I'm a former Starcraft player so i out-microed pu

119 Replies 463,158 Views

[quote who="berkshiree" reply="108" id="2655661"]If starcraft was such a complicated game, why would players want to INCREASE the micromanagement aspect? It's laughable when people say the split-second decisions starcraft players make are "strategic". Pulling vultures back and then telling them to fire, then pulling back, etc is not strategic. It's an arcade. Same with building 1 marine in 5 different factories instead of having an AUTO-BUILD function.[/quote]

119 Replies 463,158 Views

Do you plan to add support for a 3rd-party tournaments to Impulse:Reactor? Example: Clan Championship Cup for Civ 3/4 http://forum.civplayers.com/index.php?board=3.0 http://forum.civplayers.com/index.php?board=98.0 It will be very helpful if it will be possible to have a tournament tools like an ability to view/create/randomize a tournament bracket, automatically create tournament games for players to join, automatically count results of the tournament matches etc. <div id="_mceP

37 Replies 90,743 Views

When i ordered a city to be built, Sovereign didn't automatically move out of the city, he just lost all remaining moves (he should have had 3 moves). After that, Sovereign completely stuck in that city. Even if i order him to move somewhere or attack something, he loses either 1 moves or all 4 moves and stays on the same plot where is the city. However, he's not in the city either, he's not shown in a list of units defending the city when i select a city. Also, there is an annoying i

3 Replies 2,284 Views