In_stasis

In_stasis

Joined Member # 6401382
0 Posts 17 Replies 4,280 Reputation

I have to agree the mop up stage can be a bit ridiculous some times. A domination victory some thing like a Faction Power ratio modifier to influence might do the trick. So FactionPowerPlayer(FPP) : FactionPowerAI(FPA) * or + FactionPlayerInfluence => (FPP/FPA) * or + FPI. ...( maybe + not * would be better. Otherwise would be too powerful earlier in the game .) Well it would be influence victory, but aside from the name, the same thing. Influence does

7 Replies 9,503 Views

[quote who="Richy_Young" reply="19" id="3566371"] Quoting In_stasis, reply 16 The energizer is supposed to heal damaged units right? I don't think its working. If it is its too slow for how short the length of games are. Or is there a command I'm missing to make it do healing. I was thinking you just had to place i

124 Replies 98,343 Views

CTD "DirectX_11 has stopped working" Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r9.150322-1500) Processor: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (12 CPUs), ~3.5GHz Memory: 32768MB RAM DirectX Version: DirectX 11 Card name: NVIDIA GeForce GTX 980 dxdiag

124 Replies 98,343 Views

Sounds like its more than likely your tech tree modification. Without more details though, what that is exactly is very hard to tell. Have you just changed the InternalName? or have you changed the GenericName, Discription & etc. What else? If you have change the GenericName, have you changed thee Prerequ's to suit? Really need more details of what you have done to even start to know what you problem might be.

2 Replies 6,414 Views

Perhaps its because modding support will be more feature complete for that release. You know, unique ship styles and all that. I suspect there's some, uh... what's the word for it, new car smell or trendy appeal to workshop too, because its widely known. People are kind of like sheep like that at times, especially the young impressionable.

18 Replies 83,168 Views

Update2; Fixed race logo dds. Now has the correct name and shows better on map. Added tech branch to exploration - Cybernetics Home world now has own unique trait - Industrial world. There is somewhat of a unique art for the system using in game assets. Star name no longer has "Name" as part of it and is only Xi as it should be. New unique ship appearance gradients. For now not in Mod as the GalCiv III gradient texture files need to be replaced.(see ins

21 Replies 103,536 Views

[quote who="MisterSaturnus" reply="6" id="3564564"] Thank you, wasn't aware of the internal name length limit, and as for expecting a string value that points to the text xml files that isn't actually necessary, the game looks to see if text can be found there and if it cannot it takes it literally, as I intended for it to. As for the graphics issue, the game is set to run on my nvidia, in the control panel. [/quote] Well there may not be a limit, but ther

10 Replies 49,960 Views

Yep! the reason why your offsets are different values on the heavy fighter wing components is because the top peace is only moved in the Y direction and the lower wings are moved in the X as well as the Y. So for instance the wings need to be at a radius of 3 units offset from the attach point of the parent piece. The top piece only needs to move in the Y direction 3 units, since the piece(s) attached axis will have the same axis as the attach points normal axis and that match&#

1,416 Replies 4,503,023 Views

[quote]DisplayIcon: This is the icon it displays beside the name, but as of yet, I haven't really bothered tracking where these .png images are stored, or adding my own, more info on this later. [/quote] These are located in Gfx/Icons/Swatches. This folder structure can be used for a mod in your mod folder and it will work with no compatibility issues, so long as what you name your display icon swatch image is unique. From left to right is primary co

17 Replies 123,520 Views

Thanks Mate! [e digicons]:)[/e] Sorry no updates as yet. Have been doing art work and its not ready yet - animations and a news robot if that becomes an option later. If not then I will make another synthetic race with it.

21 Replies 103,536 Views

As far as I know the dds. file does not replace the png. That's still used on the UI and popup screens where its unaffected by zooming. Following the folder structure of the game, You need to create a "Civilizations" folder in your mods Gfx folder and put you dds. of the same name in there. Of course, the dds. must be saved with "create mip maps" option ticked. Note ; There is a chance that this will do nothing with the currently released version of the game (1.02), as we know man

5 Replies 32,318 Views

Hehe! cool stuff. I was thinking aside from the weariness of his expression, Ol Lord Kona is not in too bad a nick. He doesn't seem to have succumbed to the effects of gravity like many of us older folk. Or is that suit he's wearing helping him out? If so, where can I get one of those suits? [e digicons]:grin:[/e]

49 Replies 255,473 Views

All the vanilla faction foregrounds aren't images, but bk2 movie files. You can use Bink free version to save a movie frame if you want, but it will likely need a bit of editing as the free version doesn't do a perfect job of the transparency.

3 Replies 6,691 Views