Good question, deserves an answer.
LogicSequence
To my knowledge the only physical version will be the collector's edition that will be offered to pre-order customers. If they don't sell out, they may be offered to everyone else, but we know it will cost more than $50. The only other option is steam.
i would love it if you guys who are working on converters would keep me updated, i'd like to grab any old maps converted to v4.
Quite right, i was aware of all that, i was more curious on where to keep a look out for new maps when they become available, is there a specific site? Somehwere here?
Supssion aura alone makes the coronata awesome to me. I never bother with subjigating assault. My standard coronata is: Suppression aura 4 Unity mass 4 Repossession 1 Psi reactive armor 4 Adaptive weapons 4 Psi containment 3
Bumpsies [e digicons]O:)[/e]
Where's the best place to look for new maps now the rebellion is officially released [e digicons]:maybe:[/e]
Indeed, we awaitz teh emails! [e digicons]:meow:[/e]
Bidirectional jamming would be cooler if it activated on it's own... [e digicons]B)[/e]
Noticed this too, thought for sure it had been reported already. [e digicons]o_O[/e] Chaotic is quite right, it's available to the VL as well.
Perhaps not the most fun, but i think most people underestimate the effectiveness of the Coronata. Level 4 suppression aura is a hell of a thing. I set my fleets to close formations, thus the suppression aura often encompasses the entire enemy fleet. When your entire enemy fleet's damage is reduced by 40%, you really can't lose. :) That being said, the Ragnarov is still probably the most fun titan, second being the Eradica. I find the Ank
I've played games with friends and i can say with certainty the desyncs DO CARRY OVER from saved games. If you load a savegame you will resume with the desynced status you left with, no matter which person saves the game.
[quote who="Yarlen" reply="62" id="3159077"]It's resin, actually. Metal would have been very expensive (the model is quite large) and plastic seemed cheap to me. Existing pre-order folks will get first dibs on Collector's Edition boxes while they last (we're not making very many) at cost. The plan is to make them each individually numbered too. As a heads-up, because we won't have replacements, the plan is to ship the CE's out via FedEx. Those
Oh i know, i don't disagree at all. I've been lucky and have had maybe 4 minidumps since the beginning of the beta, my friend that got the game this weekend hasn't had any. If it weren't for the desyncs we would be ok on MP. I'm sure the excessive minidumps are just as infuriating. Hopefully things will be worked out for the final release. :)
I too, have yet to play a MP game without a DeSync. I was very [e digicons]X([/e] cause my friend and i can't play MP at all.
I'm hoping for a patch that fixes these multiplayer desyncs, my friends and i can't play a single MP game
Well minidumps would be passable as you can set the autosave for 5 min and not lose too much. But these desync's are terrible because they happen and there's no notification so you could go on for 30 minutes with one.
So i take it that means everyone's having the issue?
So my friend just got the rebellion beta and we tried a couple MP games. We noticed that at several minutes into each game we were desyncing, and he was doing things that were not showing up for me, etc... Had i note been eagle-eyed we might have gone half an hour or more without noticing. We have yet to play a MP game where this did not happen. Is this a common occurence with the beta? Is there a fix or some steps we can try to figure out what is causing the d
I think it's more a sign of business as usual. :) There may be ONE more patch before official release, but that would be about it i would guess. I also imagine some bugs won't get fixed until the official release.
[quote who="mactuo" reply="5" id="3159928"]So single core and 2GB RAM cap? I love Sins and was glad to pay the money for the pre-order. I did make the assumption that "updated engine" meant it was brought into this century though. Sins players are "re-buying" a game (a great game BTW) - this should be paying for an updated engine that can benefit from today's hardware. Original Sins not running 64 bit was totally acceptable given the age of the app.
The message says the minidump has been created for the developers, NOT that it has been SENT to them. That is your job as a beta tester. :)
Oh i know all about it, and i do have one that's not shabby. I *DO* wish for multithreading, but i know it's not going to happen, i have no delusions. :p
I'm getting lots of lag too, none of it appears to be graphics setting related. It all seems to be bottlenecking on the CPU.