Thanks, I’ll do that for now.
Strategos909
I'm loving the latest version - Thank you. A couple of requests for the next patch please: 1. Manti-birthing pools. Maybe I'm just unlucky but I have lots of planets with lagoons but no lakes so can't build the Manti-birthing pools quest. It seems to me the Manti's would love lagoons just as much as lakes so please could you add lagoons to the terrain type you can build this improvement. 2. Commanders - I think this has been mentioned before, but it makes n
I have a related quibble. It isn't so much that I don't want to keep my designs ( I do for future games) but once I've obsoleted the design in my current game, I don't want to have to do it again every time I load a game. I typically only get to play 1-2 hours a few time per week and it's really annoying to have to obsolete all my old designs every time I start to play. I typically play huge galaxies with ~40-50 opponents so by late game I have a lot of designs obsoleted. Is it possib
I'm really enjoying the Warlords expansion - thank you. With the various diplomacy and limited war options it seems to me that there is currently an omission in that there is no way to trade a planet or outlying colony. Or even abandon it. In the last couple of games I keep finding myself with an outlying colony that triggers a war with a neighbouring player. I don't want it and would be happy to trade it away. If it is too difficult to get the coding in place at this stage (to avoid
Is there any way to share colony resources in a system. I have a couple of systems with 2 core worlds and 2 colonies. Ideally it would be possible to share 1 colony per core world but the system just sends all colony resources to the nearest (by one hex) core world. It really upsets the system development and with resources such a key it would be great to simply assign a colony to a core world be clicking and choosing in the same way you can with asteroids. Very happy to be told if you can al
Any news on when we will get a map creation / modding tool/dlc?
Ah, I’d missed that, thanks for clarifying.
Thanks for this. I still think that promotions for leaders shouldn’t incur a loyalty hit. likewise, the ship itself shouldn’t suffer from the captain being reassigned. Currently it’s like having a zUS carrier such as the the Nimitz throw all the F-18s and F-35s overboard and go back to Phantoms and F-14s every time the Captain changes -which makes no sense to me.
Personally, I quite like the current system of districts and improvements. I can rationalise the citizens as groups of people content to move around rather than the totality of the population who simply man the improvements you build. one thing I would like to see more is the impact of technology / population interaction. So for instance, that orbital moisture farm giving you the option to actually turn that desert tile into farmland, terraforming tech giving you the option to change
I'm with Draver and Gypsy2299, I really enjoyed the previous culture system and found myself bouncing around teh various different options depending on how the game was going e.g. Need that Starbase Extension, need to remove pollution, need to buff my Governors now I've got more planets. It felt my culture was evolving depending on the differing challenges in each game and was 'interesting'. Balancing my preference for 'fair and demographic' with the challenges of pragmatism, auth
Okay, here we go: 1st instance of survey event retriggering when ship already in Service: https://www.dropbox.com/s/wjlvgqb5ty2cp0v/Praxis%20error.GC4Sav?dl=0 And 2nd instance when all(?) event ships have been found and are in service: https://www.dropbox.com/s/7076mjkkdlhjmhd/Praxis%20errorx2.GC4Sav?dl=0 </
Happy to - but how do I add a save file?
Not sure if this has been reported but currently you get repeated survey events for the ships Praxis, Prospector and Raptor. However, the event fires correctly first time and allows you to build the relevant ship but subsequently doesn’t allow a 2nd ‘copy’ to be built. This is correct but I’m assuming the event should have also been disabled to stop repeat iterations of the event. In essence, it is just a wasted survey, but it is annoying. Thanks, for the updates, real