Do you see these kinds of posts flooding Blizzard or Bioware forums? No because they release finished products, maybe people don't like something about the game but they're not arguing about the release state at least no where near the quantity you see here and good god just take a step over into the paradox forums for Hearts of iron 3 and even a year later the discussion is still going on. Here it is, very simply for everyone, it is absolutly possible to release finish
Jam3
or this one https://forums.elementalgame.com/393630
or this one https://forums.elementalgame.com/393890
If posts like this https://forums.elementalgame.com/394409 get to hang around cause they are telling people to basically "deal with it" and critical posts get deleted then the "non gameplay specific" argument doesn't exactly hold alot of water.
It's nice to see "deal with it" posts get to hang around while critical posts get canned. I mean honestly my post about "why was it released early" didn't address a specific game problem but neither does this one.
You know forget it you can delete this one too. I pre-ordered elemental long-ago and have lauded the SD and Impulse philosophy pretty much every forum I am a member. I honestly put some effort intot he post because I sincerly want to know why the game was released early, why the beta community never really got a shot at a "release canidate". I got burned with Demigod and burned again with Elemental. burned because I am wasting my time, my fault I know. But if your at the point of "
I don;t know if theres an appropriate forum to ask this in but could a mod explain why my "Why was the game released early" post was deleted? I didn't attack anyone personally or use bad language. Are you deleting posts for content?
[quote who="Spyndel" reply="1" id="2747476"]They don't release the game at will. It needs to be coordinated with retail outlets. It was explained they could commit to a choice between the release date they went with, or next year. They thought they could make it, and weren't able to pull it out. That's why. No conspiracy to screw you, no intentionally cutting corners. A tactical error between two less than ideal choices. [/quote]
I just really want to know why it was released so early? I mean about the time it was released was about the time I was ready to start actual beta testing. I assumed it would be primarily for gameplay balancing and polishing, like 3-6 months. I mean leave the gameplay the way it is, i won't get into that argument, but I just am befuddled as to why it was released so early. I can actually understand if the civ5 argument thats going around is the reason but if you truly thought this was
This isn't Hearts of Iron 3 or most other paradox games where the answer is usually around a year after release. I think there are a few issues, namely the white screen problem and other ctd's, which will probably be resolved in less than a month. Other issues like a more robust random map generator, probably 2-4 months. I am playing it now and having fun but for you it sounds like you probably would be better off waiting a month or two.
[quote who="LDiCesare" reply="99" id="2727333"] Quoting PeeKay777, reply 91 Do you realise how difficult or what is involved to program a random map generator that produce maps that are realistic and playable? Just try it with only 2 terrain types - water and land. Say you want a map with one third water and two thirds land. You can not just look at each square and random generator because you will end up with chess board type maps. So you need to be ran
[quote]Mass Effect and Dragon Age have clichéd (and, in Dragon Age's case, blatantly stolen) settings and plotlines (which have exactly the same plotline as KotOR, basically).[/quote] 99.9% of all media created nowadays have cliched and blatantly stolen settings and plotline's. Storytelling has been that way probably since the dawn of civilization its the same stories told in different ways. If you look for biblical plotlines you can find them in almost anything,
[quote] A. It feels more like Gal Civ economics with a fantasy theme than any thing. For that matter, pick any 4X game such as the MOO’s, and this is what it feels like. Maybe this is what the devs want. I don't know. I’m just getting a little tired of just plopping buildings down.[/quote] And that was the worst part of galciv, planet(city) building and economics. Brad himself knows it was awful in galciv. And even with that I a
Each discrete element of gameplay has to be debated to determine if it belongs in this game. Globally saying something should be in the game because it was in another similar game is about as bad as saying that it shouldn't. However when your examing discrete elements of games its fine to bring up their success or failure in similar games. In other words, stop globalizing and start talking specifics.
I made the same face when they made food a global resource as I did when I figured out how the slider/building maintenance/local and global economy worked in galciv, it wasn't pretty. This is some weird brainstorming idea that unfortunatly got off the table and into the game that I don't think they quite worked through, I hope it gets canned before release. Also please stop with the "they had to dumb it down for a wider audience" argument. It doesn't make any logical sense a
I wish it would be the advanced trade system they debated very early on. Food should be localized and only shared between cities with caravans as well as other resources like iron, I think we also need a few more resource types with applicable nodes which allow certain items to be built. Building synergies would be a great addition and liven up the building process. Doubt any of this will happen. Just upsets me cause I know there are alot of us that wanted an advanced trade system and
Confirmed. If you research harvesting first before placing a garden you get the garden in the build list but cant actually place it.
They made the classic mistake of appealing to the broad audience thinking it was 90% of the buyers so who cares about the 10% hardcore folks. Problem is the mainstream buyers make their purchasing decision usually off the hype generated by the hardcore crowd.
Well since I got bashed i went and started up as many of my steam games as I could from the .exe and about 60% of them launched without starting steam and the others launched steam before starting, Plenty from this decade heck Bioshock2 didn't load the steam client. So i'll take the hit that for games tightly integrated into Steamworks you launch the client even when launching the .exe but you can go into offline mode and start the steamworks games just fine as well so there
[quote who="Frogboy" reply="22" id="2617986"]I will be the first to say that multiplayer is not going to be central to Elemental. It's only in there because we keep getting flack for not including multiplayer with our TBS games. It'll be reliable because we're spending the bucks to host on our own machines each and every game (except for those who choose to set up their own games who, one presumes, know what they're doing). But I wouldn't be willing to sacrifice a
The failure, imho, of demigod was the poor choice of peer 2 peer network architecture causing multitudes of connection issues. Would be interesting to see where demigod would be if the did client/server and supported it well, might not have had everyone flock to league of legends (which is insanely popular). The failure of Sins is mostly due to the lack of, early adoption, impulse as containing a friends list. I think a sins 2 with full impulse and/or steamworks integration and just g
I would like to see the actualy placement have consequences, obviously for defensive purposes but perhaps also synergies, housing next to a farm increases output but only huts for instance. So I do like this idea!
Are people here really that ignorant about Steam. You can just go into your game folder and launch it via the startup .exe and never have to even start Steam. this is one-time only internet activation for DRM. Ubisoft is the one producing games you have to be online all the time to play, settlers 7, Silent hunter 5, and all other current and future Ubisoft titles you have to be online all the time to play. I have officially boycitted all ubisoft games. Steam gives you </
[quote]The object of beta 2 will be to begin the testing of the server infrastructure. Elemental is client/server for its multiplayer. In fact, it’s dedicated server for beta 2 – players will be playing on our own servers distributed across the world. The reason for this is that it eliminates the whole connectivity issue – if you can get on the web, you should be able to play. At least, in theory.[/quote] I take it you learned a lesson from Demigod? Nice
Just wondering are we going to need random maps to move to b2?