peterh1979

peterh1979

Joined Member # 6013062
37 Posts 76 Replies 702 Reputation

So I tried the Onyx Hive for the first time in my new playthrough. Is it just me or is their a problem with their growth rate? There growth rate is meant to be linked to your Promethion supplies. However when you mouse over the growth rate on a colony there is no modifier for Promethion. In my game I had a fairly high amount of Promethion supplies yet I was looking at 15 to 20 turns for 1 pop growth. This doesn't seem right to me.

10 Replies 33,277 Views

Guys, I have a question about tourism. Based on the tooltip tourism boosts your economy and influence. Sure enough when you mouse over the worlds economic and influence outputs you see a percentage from tourism. However I noticed that if you add both theses modifiers its always a few percentage points short of the total tourism generated by the planet. Is this a bug or on purpose?

3 Replies 7,624 Views

I'm currently in the middle of a Mimot and I agree the double ship bonus gets out of hand fast. Interesting note if you build any of the unique ships they also get doubled!

13 Replies 17,034 Views

[quote who="aerez4546" reply="14" id="3839144"] Quoting Clocks, reply 12 With the buy a governor mechanic, I like the mechanic of stats influence to deepen planet production but might suggest paying for a governor on every single planet you found is overly burdensome. Why not a governor per sector? Or star syst

20 Replies 61,890 Views

[quote who="Frogboy" reply="16" id="3838518"] I think we should name them ideology points and ideological awareness. I'm not sold on the concept of it being a two-step thing. Instead, perhaps there should simply be ideological points earned in different categories that automatically unlock stuff once you have enough. The problem I see there is that the player doesn't get enough awareness of what these choices mean. B

24 Replies 21,502 Views

[quote who="Frogboy" reply="9" id="3836287"] Quoting Jeff Yutzler, reply 7 Quoting Frogboy, reply 6 ok. I’ll bite, what

23 Replies 30,973 Views

Can someone explain colony upgrades to me? I see it costs a resource called nanobots, how do you get them? In my game I had 3 core worlds and the colony upgrade icon only appeared on 1 of them, what determines what upgrades are available and what colonies get them? The core world that had the upgrade icon presented 2 options. 1) Satellite network that increased the morale of the world (fairly straight forward). 2) Orbital depot that reduces decay by 10%

1 Replies 8,642 Views

I must say the alpha for GC4 is so much more polished and and feature complete than the alpha for GC3 so bravo. So far I'm really enjoying this and look forward to the future. However 1 thing is really bugging me. Why do you do you need to load a citizen into a constructor when its built? Is this a bug or a design decision?

21 Replies 113,146 Views

Whats the reasoning behind being forced to load a citizen into a constructor when its built. Is this this just a bug? It doesn't seem to have any impact on the station it builds.

0 Replies 5,780 Views

So very early thoughts after a f ew hours. -I like the citizen centric approach. I particular like how each individual citizen has different stats and ideological leanings, it makes loading up colony ships more interesting (like exporting all your criminals to some backwater outpost), it reminds a lot of the political system in Endless Space 2 (which I thought was a particularly good system). Will there be other ways to export unwanted citizens other than colony ships?&nbs

43 Replies 235,985 Views