FredLed

FredLed

Joined Member # 4196977
1 Posts 124 Replies 7,720 Reputation

I'm not sure if you would need to change the .mesh versions or not, I've never done this kind of thing. To change the models, first make a mod in your mod folder... "Tec Bomber Mod" inside that folder, create 3 folders... "Textures" "GameInfo" "Mesh" Now, if you have the reference files, find FighterTechBomber.entity... Look for a line near the bottom that says something about the mesh, I don't have a converted

5 Replies 29,345 Views

Thank you, I plan to release a general style profile for the races if the mod ever gets released. Along with base textures and whatnot, so that anyone wishing to make higher poly models with textures can do so.

1,643 Replies 3,606,418 Views

Oh my God valderaz...can you not fucking read? Go farther back in the damn forums and find out the answer to your own damned questions. It has already been discussed like 900 times...Seriously, no one answer this valderaz guy, make him find the answer himself. Valderaz, come back when you understand at least a little bit of sins modding.

526 Replies 1,216,270 Views

The human refinery ship for a mod that I am trying to work on. Only 248 polys, I plan to make up for the low poly count with detailed textures. The human Long range/Heavy cruiser (I haven't decided yet, though it may

1,643 Replies 3,606,418 Views