TheMathKing

TheMathKing

Joined Member # 4137937
0 Posts 4 Replies 180 Reputation

Maybe it should know the structure of your army\civilization? If it sees you're relying on powerful heroes, it can split it's forces so you can't meet all their attacks. The AI usually can't tell how strong I am based on my power rating, so having more details about the player might give it an edge. Sometimes I just cut through their lines like butter yet they have double my score. A potential idea: Upon visual confirmation of an improvement,

102 Replies 312,459 Views

3 .Improve/Refine magic system: Can always be better 4 .Improve/Refine the tech tree. : The most important thing for me. Tech-tree lets you personalize your civilization Make the tech tree more spread out, having multiple techs devoted to the same area of focus, etc 10 . Multiplayer support: Best AI is human? Love to play multi player with the wife!

81 Replies 52,131 Views

I posted about this recently, but I thought this deserves special attention so I've made a main post about it. I get that most of the work done has been about core mechanics, and all of that work is amazing. However, I think that considering the tech-tree content might give foresight into more core mechanics work later on. (if you have a great idea for a tech-tree, but it requires you to make a new menu, or AI programming, for example) Basically what makes these game

3 Replies 3,237 Views

I think that it's the research trees that make things boring, at present. You can't really diversify and customize your society beyond "Civics, War or Magic". Each tree within those categories don't really let you branch off from the rest of the tech options, making it pretty linear. I would reccomend making a lot of diverse tech trees and paths. Make it so we can really feel like our civilization is customized to us. Maybe there could be a sub branch of

51 Replies 109,505 Views

I'm so jealous. I didn't pre-order this game because I didn't want distractions during an important period of my life. I only bought it a month after it was released and now I don't get to play the beta right now!!!!

116 Replies 454,155 Views

Maybe it is possible to emulate human thinking with probabilities? Order the list of decisions based on what is good for the AI (make some sort of metric for this). When the computer orders this list based on your metric, and assigns a number to each option, normalize it so they become probabilities. You would get something likes "Defend city from strong player town: 60%,Attack weakest city : 30%, others: 10%". Then make the computer randomly decide upon the top two, based on their probabilit

55 Replies 50,302 Views

Hey! I just thought I'd offer a suggestion on how towns could be altered. Maybe after the town levels up, it could randomly develop a perk that gives it a specific strategical quality. These could range from "Swordstyle: Town has a special swordplay style, all sword units built here get bonus" to "Fire Magic College: All fire spells work better". Basically perks like the heroes would get, except for cities. Also, it would be cool if we had a taxing system like in GC2, except

9 Replies 6,240 Views

[quote who="seanw3" reply="38" id="3030615"]I am not supposed to say anything but the real fanboys got it before turkey day. For some reason Lord Xia opted for the Pony instead. That was also a choice. But yes, immersion is an issue. I have a borderline alternate dimension kind of imagination. I never have a problem with that sort of thing. I would be all for a bit of logic lore game mechanic that doesn't cripple the AI or make outposts

52 Replies 66,309 Views

THe website keeps on saying "404 error, page not found" when I try to submit the update to my spell. Could a mod help me out with this, if they aren't too busy? The spell is: Dark\Light Wizarding:A dual set of enchantments on the sovreign that grants them powers beyond what is considered possible in the wizarding community. Dark Wizarding:You have learned to push the limits of magic beyond what anyone has done before. Your dark studies, and a

1 Replies 11,375 Views

Great update, despite the severe bugs and game play balance issues. Even with the game being virtually broken right now, I am extremely excited for what this game will turn into! I will buy anything stardock at this point!!! Anyways, here are my insights: Bugs: -Crashes 70% of the time when you try to load a new game -I received a "virtual function error" or something like that,

1 Replies 2,161 Views