I will submit Trog Blood (+10% to poison resist). thanks for the $23. I think I have used this item 0/100+ times. Now if Trog Blood would give the drinker the Berserk ability then I could at least think about it. I'm sure you guys have many others...
lpisko
YES this and : ...How can beastlord tame a beast to fight for me but i cannot use this beast as a mount? if they are of certain size i should be able to ride them. this would be so cool! Why are unique mounts like the harridan and skath so bland? Beast mounts should add unique stats to the person riding them or give that champion at least the skills this this beast can use on its own in the wild. spiders - poison and web; skaths- devastating bite and such.
yes but I want to tame them - I don't think that tame should be considered magic either, though I do understand how OP beast master would be if they didn't syphon mana. just had a thought- how about beast masters cant cast any spells - but they can learn summons for some beasts and tame. this would bring them back to earth.
why cant I still tame these guys? I think they should not be beasts if we cant tame them very misleading and not mentioned in the lore.
i used to make one of my custom soverigns - Jarlaxle - an assassin and steal the lightning bow and spider mount from one of the fallen champions after recruiting them. Then solo the entire game including all of the wildlands bosses basically ignoring the other players until i wanted to end the game. usually finished at level 40 or so and had dodge of ~75% crit ~25% and initiative 30+. i loved playing this game without ever building a city in my own hardcore mode on ridiculous.&
the only time i dont have buildings being built is because i need troops built. the order depends on what is important to your traits and style of play. then after you are out of things to build you can pick continuous research or gildar. i have done what you describe when i get sick of micromanaging a huge empire toward endgame and i cut into cities production chains if needed.
After about 100 games of starting over with different sovereign trait combos / kingdom abilities i have been yearning for the ability of random creation. We already have a bunch of randomness with 1. click back and forth on the male and female buttons until i like the way he/she looks and 2. with the name creator and 3. random starting location. It would be cool for a 1 click all-random strenghts/weaknesses, bang! here's your h
IMO armor proficiencies should be general traits. 1 level slot for each type of armor usage. this would enable anyone to use any armor thought it may cost a level for each item type to your character. also if you choose defender you should get plate for free; warrior/assassin = chain free; mage = magic armor free. i realize there would have to be some additional mage armor created for this to work but it shouldnt be difficult. it sounds like people want to
this happened to me as well - Kraxis took over my only city about 5 turns after the game started and i had to go take it back. this shouldnt be allowed. they didnt even have any units near me. it took me about 75 turns to finally find their territory and lay waste for their indiscretion!
we also need to be able to capture pioneers instead of making us kill them all. how about an option to either convert the pioneer or if we kill them them we get a random from 1-30 bonus to population in our closest city.
why dont we create an engineer that can build roads and outposts. they dont cost any population but also cant build cities. leave that for the pioneers. this would solve a bunch of issues / complaints and imo makes sense
It is so frustrating to have to declare war on a friendly faction because i cant just walk through their worked resources. i also dont always want to destroy a worked resource when i am at war and am just trying to approach the enemy city. this has been an issue since EWOM. how do computer opponents build cities on 0/0/0 areas? must be a bug. If i kill an enemy champion/troops i should be able to loot them or at least get 1 random item from t
This is very frustrating. There should be a difference if i attack the wolves vs. if i mistakenly stopped moving near wolves and they attacked me. If I initiate the attack on any monster i shouldnt be caught unawares with my pants down and at the start of the battle wondering who is going to die first. At the least not against low level beginner mobs or a small band of 3 low level wolves. Usually when you decide to attack something you have some sort of plan formulated for the force you