DareArkin

DareArkin

Joined Member # 3957702
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Basically, just what the title says- I'm looking to change abilities, such as Armistice, so that they affect the entire gravity well instead of just a range. I know this is probably a basic question, but for the life of me I really can't figure it out. Advice, anyone? :)

2 Replies 10,213 Views

So, all I did was update to the latest Diplomacy. Now, for no apparent reason, the AI will never send a single diplomatic ship into my space, even when I've maxed my relationship with them (I've offered every pact,) I won't get a single pact in return. In fact, in even 2+ hour games, I NEVER see a diplomatic ship not in my colors! ...Is something broken? Cos it's really sucking that I can't use the thing that... honestly... this entire expansion is built around.<

8 Replies 6,092 Views

That's dust and stuff- will that change the actual number of asteroids? For instance, an 'asteroid belt' will have one or to chunks of something there. I want maybe... ten or so.

2 Replies 2,261 Views

After a major hiatus I've returned to modding, and one thing is standing out and bugging me- the asteroid belt and space junk entities. They honestly look like someone just threw a few tiny textures into them at the last minute and left. Is there a way to put a _LOT_ more debris in the space junk and a lot more asteroid... er... chunks (No formal name I can think of.) In the asteroid field? I mean, the ability "Erratic Debris" only makes sense, for instance, if there's DEBRIS.

2 Replies 2,261 Views

Great, here comes an error message. Entity 'SquadTechMine' can't support abilities that single target and ability:0 'AbilitySuicideFighter' has a singleTarget buffInstantActionType Guess that's it then, can't be done. =(

19 Replies 10,881 Views

Okay, I found the 'Squad" entity and tried to just test it by dropping in the "Mine" detonation ability from TEC in place of the advent deploy ability. now Dev. Entrenchment just crashes without any explanation.

19 Replies 10,881 Views

Simply put, I'm tinkering with the idea of using the 'Entry vehicle' mesh for the Arcova's probe to make a third fighter class unit that's simply an explosive drone payload attached to an engine. I've figured the easiest way to do it would be to give the fighter a certain ability that'd make it blow up and damage the target. But: is it even possible to give an ability like that to a fighter?

19 Replies 10,881 Views