@ RedDwarf I see your point. I also think it's sad for those who can't afford the ticket. Maybe Stardock/Oxide needs some money right now. All they can do is selling the game in advance. To make that more interesting and let you have something for the time until release they give you a sneak peek. If they made the vault accessible to everybody there would be much less people willing to pay for the game in advance. So, they need the money to develop the game. We want them to cr
Jungleelf
I just thought about shields and sins of a solar empire mentioned in the same post. I hope you won't incorporate the shield mitigation mechanism of Sins into Ashes. I don't know if I am the only one who hated that mechanism. It took away an important aspect of battle control from me: focus firing. Of course it did not take away this aspect completely but cut it decisively. This made battles feel sour for me from some point and, in fact, made me turn my back on sins. Everything else wa
Red Dwarf, if you see it this way, our whole society has to be changed. You have to pay for things you would like to have. If I want to have a car, I have to pay for it. If I want to have something to eat I have to pay for it. If you like to have the album of a musician you have to pay for it. In this case I would like to have early access to the game so I have to pay for it. I also want to support the development of the game. In fact, that's the main reason why I spent money on it. And t
I like the factions' different approach on protection (shields vs. armor). It's very important to have very different factions. Makes ballancing harder but playing more fun. The armor mechanics seem realistic and cool. Using this as a mechanic against the spamming of chep units is a good idea in my opinion. Somewhere you were talking about map sizes. That sounds very promising, too! Huge maps are cool! It's cool though, to have some small maps for hot quickie skirmishes, t
Very nice and cool new stuff. I am a little confused atm which pcitures show the most actual versions of units, though. I like the vip-feeling it generates having access to the vault. It's tough to hold it back from friends but I will hold tight and rather persuade them to buy the Founder's Edition. That helps all parties the most. I also like the size comparisons in the post human faction's lineup. Units as big as battleships sound cool. Three tiers of uni
Wow, these are interesting infos. All green lit by me :-)
By the way: very cool vault content! I love this kind of teaser material! It all shows love for detail, very nice! I very much like the design style! ...just had to upgrade to the Founder's Lifetime Edition. Maybe I'm a little lightheaded :-)
First of all: AotS really cought my attention! It is definitely reminicient of SupCom and that's really cool. I understand, though, that you are breathing life into something special and that's cool. Second: It might sound silly but I have to say that I like everything you said about your intentions and ideas about the game, Frogboy. I am really exited to experience all of the game: lore, play-style, mechanics, visual fidelity, detail and all. I love detail and credibility.</p