Is the sole reason for allowing the people who joined ready to play access to the new demigods to promote ready to play? Why? Why not release it to everyone? Why discriminate? Is there any proven correlation with people who have ready to play and intuitive feedback? Why release it to a limited crowd? What is the point? If your realeasing it to test, why not let everyone test. What is the rationale behind this?
mies
I've probably played against this guy about twenty times in pantheon, and if you kill him once he will quit regardless of whos winning. Its very peculiar, luckily never teamed with him.
Why do you always rage quit? Even when your winning.
I don't see the point of keeping the forces of light and darkness without some reward system implemented. Why does anyone care about having two sides? Now if being on a winning side offered a chance to purchase a unique favor item or some option to customize your character. Only then could I see a reason for keeping the two sides, right now who really cares? and why?
[quote]I agree in theory that this was the intent of Stardock, but I do not agree with it in practice. Regulus, Sedna, UB, TB, and Oak can all give Rook a fair fight. He's not so powerful that he deserves to have his movement speed reduced by 10%.[/quote] Exactly my feeling. Sounds like an overnerf from beta.
Must say I agree, I find his speed nerf a little unnecessary. I see a couple demigods with just as good stats/abilities, but have 6.3 speed. Rook seems to be one of the few demigods with a designed weakness, don't think its particularly necessary with his stats but oh well.
agree with pacov, can we also call for the removal of ai in the automatch.
Pantheon is even worse today, 20 minutes without a game vs humans. Despite 4-5 people searching.
would be interesting if killing all totems did unsummon minions.
yea really, right now 13 people looking for game and im getting matched against ai.
yes especially one that reflects damage back. also find natures reckoning to be nice if your lacking in aoes.
hp stacking creates less diversity in item choice, and therefore makes item choice static and boring. People not dying is not causing this debate.
http://forums.demigodthegame.com/353817 EDIT-It's the second best dps boost per cost of gold. Thanks
[quote]world of pain I mean team genocides.[/quote] So true.
Why does pantheon need a cool down period, why not start immediately upon completion. Why is it there even a light and darkside, nothing comes of the light or darkside winning?
Why are AI even in Pantheon games, it makes very little sense. If people want to comp stomp they can make a custom game or play singleplayer. Nobody enjoys playing a game with or against comps in Pantheon. Just remove AI altogether from Pantheon is what I suggest.
[quote]At the least, level 3 shields and heals should break stun on allies to compensate[/quote] Yea something to break stuns would make it a whole lot interesting.
I am wrong about stuns cancelling out its only interrupts that cancel stuns. Still seems silly if its intentional.e
Yea i understand why stun immunity was placed in, I am addressing the fact that your own team can break a stun on an opponent. That does not seem intentional and seems very much connected to an error in the stun immunity's implementation.
Yeah that's what I experienced, glad its already been reported. Thanks
[quote]However, it seems to me that the cause of this glitch is the game's method of preventing stuns. The character is immune to the second stun, so stun effects are stripped off that character, including the first stun.[/quote] That is what I was thinking, its not game breaking, but it can get annoying in a pug.
[quote]Looks intentional to me[/quote] Any idea what the rationale behind this being intentional would be? Other then to punish a team for not coordinating their stuns, which seems unlikely To me it seems more like an error in the coding of stun immunity. I would just like some clarification that this is intentional.
Yes what Shiro_Sol said. For example if you have two rooks on your team, they both boulder roll an opponent at the same time, the opponent does not get stunned.
Can someone tell me if it was intended for a stun to be cancelled by a second stun. Is this just some error caused by the stun immunity, or was it designed this way to punish bad team coordination. Just wondering if this was intended or not.
Just played a 3 vs 3 on ziggurat and about 15 minutes into it the connectivity screen popped up. It showed 2 players both being ejected by one another, however both remained in the game chatting. The connectivity screen did not dissapear nor did the game resume.