jdblue82

jdblue82

Joined Member # 3592336
3 Posts 17 Replies 245 Reputation

Removed UI stuff referring to Ship Roles. Why??? I need to be able to tell what ship role is assigned to the ships I didn't design (like commander ships and event ships) so that I can assign ships with complementary roles to the same fleet. Otherwise, how do I know if the Arcean command ships are Escorts, Capitals, Interceptors, Assaults,

148 Replies 379,979 Views

I really don't need to see the colony names unless I'm fully zoomed in to the level where the nameplates also show me what the colonies are producing. Otherwise, there is little point in these nameplates being visible. With Core Worlds, of course, those nameplates should continue to be visible, but please either make colony nameplates disappear once zoomed out to the point where their production icons disappear, or give us a setting to do this. Please. It drive

3 Replies 19,140 Views

Feeback On Upgrades: Ship Upgrades Unused ship upgrades from anomalies do not stack. This ends up (perhaps counter-intuitively) encouraging me to delay upgrading ships because if I don't have an upgrade slot to use those juicy anomaly upgrades on, then I risk losing out on upgrades. And it's not at all clear that this is intended or not. Now, if this is int

80 Replies 213,764 Views

I see your image Richard. Sometimes it takes a minute for it to show up in the WYSIWYG editor.

2 Replies 5,732 Views

[quote who="Publius of NV" reply="28" id="3815836"] Quoting caboose_corsair, reply 24 My resource bar tells me I have 34 Control, but the Enforce Law button is greyed out and the tooltip says that I don't have enough Control. Enforce Law actually costs 50, so either that cost or the tooltip is

80 Replies 213,764 Views

My resource bar tells me I have 34 Control, but the Enforce Law button is greyed out and the tooltip says that I don't have enough Control. Here's a link to the save file: https://drive.google.com/file/d/1cXbV5wp43mWwLB7hmUihgqLRYZ5pARmo/view?usp=sharing <img src="https://cdn.stardock.us/forums/35/92/3592336/83d63e96-5f0f-48f8-827e-d9c5be7726ce.png" alt="" width="523" heigh

80 Replies 213,764 Views

I would definitely agree that there should really be more of a cost and in-game flavor to going to war. In the US, there were more labor strikes during WWII than during any other period of comparable length in US history. Wars regularly are met by anti-war protests or other social upheaval. Wars cause migration and surges in numbers of refugees. Collateral damage and mistakes, like bombing the wrong embassy or targets, are unhappy but very real consequences of war.

5 Replies 45,940 Views

[quote who="Frogboy" reply="3" id="3814745"] Yea this is my fault. I required that at least a handful of AI players start in the same sector as the player. We're going to create a setting for this. [/quote] Thank you! [e digicons]

8 Replies 14,081 Views

[quote who="Publius of NV" reply="139" id="3814759"] While the background of nebulas is very pretty, the bright nebulas make it difficult to see the grid. I don't know if the video options can be used to darken the background or brighten the grid, if anyone has any advice I'd appreciate hearing it. Anyway, would it be possible to at least make it so that the background is moddable? [/quote] Yeah, I've been noticing background brightness is making it nearly impossible to s

144 Replies 101,740 Views

[quote who="NelsMonsterX2" reply="18" id="3814538"] Could we get a map with all the stock GalCiv 4 civs in starting positions according to GalCiv lore please I love this suggestion! Fantasy games all have lore based maps with homelands clearly delineated. Why can't we have this in a space game?[/quote] We do already have some established lore-based positioning of systems. For example, we know that the Xendar

24 Replies 150,787 Views

I would suggest reading the comments from this thread: https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns Then, if you feel you have something to add to the discussion, please do so. Several of us have already provided some constructive feedback to the devs and we'd love to have you on the same page of the current conversation, adding your thoug

8 Replies 14,081 Views

[quote who="DerekPaxton" reply="2" id="3814463"] The thing I dislike most (and you changed it too) is "Cruelty" as an ideology. "Cruelty" isn't an aspiration of any real civilization and we want all of these to be things that are real cultural goals. We are really talking about how much your empire values making its citizens healthy and happy even when it interferes with more practical goals. Pragmatism does a good job of being the opposite of Compassion, but it's not quite ri

6 Replies 14,088 Views

I already purchased because I believe in the series and have high hopes for GC4, but I really would love a Steam key, if for no other reason than because Epic doesn't do achievements and I do love those sweet, sweet internet points.

64 Replies 255,017 Views

[quote who="edkolis" reply="6" id="3813964"] Is it just me or is "hive mind singularity" now as much of a cliche as "rebellious servants" was in the 1990s? We already have the Cybermen and the Borg, and movies such as Avengers: Age of Ultron, and I think the MOO3 iteration of the Meklars may have been a hive mind as well? I don't know what to replace it with but I'm sure there's something new and original to try... [/quote] Personally, I like the <a href="https://mythcreants

22 Replies 168,110 Views

Just spitballing here, but here goes. Yor Quest - "Upgrade" The Stragglers: Since The Upgrades began, some original Yor have held out on installing the neural linkage hardware necessary to bring them more fully into the group consciousness. These Yor actually remember and experience their "individuality" to a degree that threatens the efficient functioning of the collective. It's time to correct this oversight and integrate these Yor with the rest of the collective&md

22 Replies 168,110 Views

[quote who="NelsMonsterX2" reply="9" id="3813273"] I love minor civs! I really think Age of Wonders 3 is a great example of pacing for meeting both major and minor civs. Maybe because it's a rectangular map and everyone starts equidistant. If you could have options for where to spawn civs when loading a new map, maybe that would help. [/quote] I'd love to see some form of a client state system implemented in GC4. This could allow for some meaningful early interactions

24 Replies 150,787 Views

[quote who="SchismNavigator" reply="3" id="3813584"] Would you prefer it if the nameplates conveyed additional information? [/quote] [quote who="ForesterSOF" reply="4" id="3813586"] I would think he wants less stuff on the screen. [/quote] I'd prefer a less-cluttered screen so that I can see my Core Worlds more easily. If the Core World nameplates had outputs on them, I would definitely not be displeased about that, though.

11 Replies 5,523 Views