Going on what Larkis said about adding beams, it is theoretically possible that the colonials could have laser weapons. I'm talking about the laser-pointer type of laser, only on a much larger scale. Since it is shown in the series that they had many technologies similar to our own, it is possible that they also had lasers. If it were added it could come in the form of a single, moderately powerful, forward-facing weapon with a a relatively long cool-down. I know that there is absolutely no s
eraser310
I checked, neither the advent nor the vasari have them.
compare your Galactica with the one in the below link, then you might see where I'm coming from. http://en.battlestarwiki.org/wiki/File:Battlestar_Over_Africa.jpg
with which race?
I like it, however I have several issues with it: 1. the viper looks, well odd, the version in the regular mod is much more realistic looking. 2. I like how the galactica finally has dorsal turrets and fires from them but the ship's model looks too short and is also less realistic than the version in the regualar mod. I do think that the weapons fire does look a bit better in larkis's than the regular one. How come there's no cylon ships?
That sounds very interesting, I'll be sure to download it.
didn't work. tell me what you did to install it.
I have a bit of an off-topic question: I downloaded the particle effects program and extracted it to the root sins directory, but when I started it, an error message came up saying the the program has encountered a problem and must close. I've followed all of the instructions I've found elsewhere (put in main directory, have the most current framework), but nothing seems to help. Any suggestions?
they are kinda wierd.
I downloaded the particle effects program and extracted it to the root sins directory, but when I started it, an error message came up saying the the program has encountered a problem and must close. I've followed all of the instructions I've found elsewhere (put in main directory, have the most current framework), but nothing seems to help. Any suggestions?
I agree with you.
It does seem to me that it would be a bit more realistic for a starbase to have more than just 8 abilities.
oh ok
I downloaded the particle effects program and extracted it to the root sins directory, but when I started it, an error message came up saying the the program has encountered a problem and must close. I've followed all of the instructions I've found elsewhere (put in main directory, have the most current framework), but nothing seems to help. Any suggestions?
The general shape is ok, maybe just round off the sharp tips and edges a bit? So that it looks a bit more organic, like the regular baseship is.
oh...
what is it supposed to be?
I wanted to add something to the bug list: The galactica's new autocannon sound does not work.
looks nice, maybe lighten it up a little?
I saw what you are saying. everyone's seen what the pegasus's gunfire looks like, would it be possible to change the current effect to look more like that; or more bsg like in general?
ya I agree with you, the galactica barely fires any autocannons when compared to the amount of missiles it fires. I wonder what else could be done to improve the weapon effects. They're good but I think there's room for improvement. For instance, if you see how the Pegasus's guns shoot in the show, they look nothing like the ones in the mod. Any thoughts?
combined anti-fighter/anti-ship seems to work well enough in SOGE.
would it throw off the mod's balance if you added an anti-fighter capability to the berzerk escort? It wouldn't be as powerful as a flak berzerk but it would still be able to destroy some fighters.
I still think they could do with being a little more resilient.
I was thinking, frigates and cruisers in the mod are way too weak; they have good guns and armor but weak hulls. I find myself only using berzerk escorts and battlestars in the game because I'm tired of constantly losing all of my smaller ships in one battle. Any opinions?