Tkins

Tkins

Joined Member # 3373976
3 Posts 42 Replies 20,376 Reputation

I saw a working model of a babylon 5 ship (with a rotating centre piece, totally awesome) and it said it had 40 gun points on it. Not sure if that meant working or not, but I did see it shooting in the vid. Edit Here this is what I'm talking about: https://forums.sinsofasolarempire.com/305381/page/3/#replies If that guy is still around maybe he can help you or some of the people that posted in

16 Replies 6,156 Views

I'm not a trek-ee but I do remember reading that everyone is well into their 100's or something, but modern medicine keeps them all looking young. So they might look 24/25, but wouldnt' they actually be in their 40's? EDIT I watched the trailer. It's a much grittier looking Star Trek. Not so much the Utopian Trek I remember watching as a kid. I never liked it, seemed to fake that everything was so clean. Deep Space 9 seemed to divulge a bit from t

67 Replies 287,320 Views

OH wow. I'll try that out. Usually I just google what I'm looking for and tag on Stardock, or Sins of a Solar Empire haahh That string at the end should help a lot!

8 Replies 12,525 Views

I thought it was pretty obvious what he's talking about. "l2make a bgdownloader" LOL!

4 Replies 3,661 Views

[quote who="shattered00" reply="15" id="1941532"]why not moons around gas giants [/quote] That would be cool if there were multiple moons around a gas giant and each one could be colonized individually.

94 Replies 260,197 Views

So we can't change the start of climb? So at ie 0 - 30 dps mitigation doesn't change. At 31 dps it jumps to 40% and climbs at the normal rate until 75% mitigation (hypothetical, I'd have to find the right numbers later).

165 Replies 168,725 Views

I gave a high five in another thread, and you're gettin one here! \0 Yeah, that's the idea. I'm hoping it will force the AI, and myself to have mutliple small fleets rather than just 2 or three really large fleets. Each fleet protecting their own world. Might have to up the tactical slots, or increase the range/power/fighter slots on defense structures though. I've noticed if I attack the AI with a bunch of smallfleets it tends to brea

165 Replies 168,725 Views

OK, continuing on. I thought of changing the deceleration of all ships in the game so they continually move in battle. Turns out there are a few people who have done this. Anyone know how well this works? Does it affect gameplay? How is it done? I was also wondering, is it possible to eliminate phase lanes? I'd like to create a mod where ships can jump to any place on the map, preferably only those that have nothing in between them. So if they run into a star's

165 Replies 168,725 Views

I thought about changing the deceleration rates to make the battles "moving" but had no idea how! Does the AI do alright with it? I imagined telling ships to go somehwere and they would constantly travel in circles trying to get there and never stopping. How bad do they bump into each other? Is it constant? Is it aesthetic only or does it change gameplay significantly? EDIT Blair mensioned that everyone wants moving frigates. What about

33 Replies 97,805 Views

I was looking in the forums for info on this but couldn't find any. What is the basic idea of this mod? If the lore interests me I'd be glad to desing some stuff for you. Depends how good of drawings you'd like though, as I'm only mediocre at drawing, but should be able to design some stuff that could be replicated in 3D modeling.

2 Replies 3,422 Views

You sir get a Karma for that!!! (edity* I also took the "Show Mesh Highlight" feature off. Looks awesome now!) While I'm at it, The galaxy menu or whatever it's called on the left hand side of the screen, it displays all the worlds and what's inside each one. Whenever I try to use it, it jumps all over the place. It drives me insane because I'll be trying to order my fighters to attack certain ships in the lis

7 Replies 35,850 Views