[quote who="Demonic Spoon" reply="19" id="2234763"] Yetis do 30 damage BASE with a .6 attack rate. That's 50 DPS, not 18. [/quote] 30 damage base with a 0.6 rate of fire , that's attacks per second, not seconds per attack. Don't believe me? Check giants, their rate of fire is 0.2, if you believe they attack 5 times per second you're on crack. I go through due diligence when I do my work, thank you.  
DroopyTheDog
Just saying it doesn't sound like DNS caching is the fault here. I was able to connect just fine to the webpage at first, then 5 minutes later after a little browsing it couldn't connect anymore. Now after a while it's back again.
Just tested, it worked fine on firefox 3.0.10... untill I'd navigated through maybe 20 changes then I get unable to connect to MySQL database on all the calculator, item and ability sections. Close firefox, reboot and try to load the page again and it's the plain brown background and unable to connect to MySQL discussed above. Dunno what happened, new host isn't too draconian with lots of refreshes in a short period or something odd?
Just an idea I'd like to see some if there's any discussion value in. Should citdel upgrades scale up with map size or player numbers? Just been thinking that the citidel upgrade dynamic can be quite different in a 5v5 compared to a 2v2. Plainest example I can think of is the currency upgrade but it applies to most upgrades. Currency upgrade 1 costs 1800 gold and gives +4 income per player; in a 2v2 it takes 225 secs to pay for itself but only 90 secs to pay for itself
Holy mega-quote-thread-revival OP! They're excluding you and maybe 2 other people in the world willing to spend $40 on a new game but not $40 on a new gfx card. Developing a second rendering system for so few potential sales isn't worth it, even if it takes just one guy one day to do it (and don't delude yourself that because one guy did it for bioshock in a few months it must be simple, many people do things as a hobby that aren't cost/time efficient for a business) th
[quote who="DeadlyShoe" reply="11" id="2234192"]Abilities is the key imo. Right now assassins have no incentive to defeat a generals army rather than just smashing the general. Even if the army stayed after death they are just cannon fodder at that point... I'd like to see things like: -nearby minions soaking damage directed at the general -synergistic effects from minions -minions that improve the creep -slows or other negativ
[quote who="Stilbine" reply="3" id="2233779"]I disagree. You use pounce, and your done. The enemy can run away or pound you with his own abilities before it recharges. Sedna doesn't do that much damage herself. With a full minion army, you've got 4 yetis, 2 minotaurs, 2 Seige archers, and 2 bishops doing all doing about... 75ish damage per second, with a little less on the bishops. So 75 x 8 (not including the bishops.) = 600 damage per second. 600 damage each second with no mana cost, and no
They certainly were thorough with their error messages. I just had DG crash just as I was about to get a custom game going, I loaded back up and tried to log in again and it took a while (probably thought I was still connected) and when I get into custom game search again I see my own game still there. Just for the hell of it, I try to get back in even though it's probably FUBAR'd and I get this : <img src="http://filesmelt.com/Imagehosting/pics/9
The man likes firefly, I'm inclined to agree with whatever else he says. Nah, seriously though don't discount Supcom. I'd count both of them way above the siege games and possibly better than DG for variety. Supcom was good, FA was awesome. The only thing that bugged me about the SC games was that if you ever tried to micro between the macro the units were so god damn clunky and the formation path finding was painfull to watch at times. (Observe g
The proportion of PC gamers who regularly buy new games and who don't own 3.0 capable graphics is still rather tiny. There's enough data (steam surveys for example) out there about gamers systems to know how many people you'll realistically be excluding. Also, I think you might be seriously trivialising how "easy" it is to make something pixel shader 2.0 compatible that isn't to begin with and no extra development costs is insignificant. Nor can you just "run the game w
[quote who="InfiniteVengeance" reply="10" id="2208493"]Priest healing is % based? Extremely interesting. Do you know what the cooldown is on the priest's heal?[/quote] Just adding to teseer's annswer of 7.95; that's the time they have to wait before healing a specific target again, the cooldown on heal itself is 5 seconds provided there's another target to heal in the area.
[quote who="Xinoxlx" reply="22" id="2208520"]Transitive your entire post can be shortened to one sentence. Spit can be purged by all 4 generals and 1 favor item, fireball cannot.[/quote] Ok you're just repeating yourself endlessly now, you've made that point clear plenty of times already and transitives post has nothing to do with that, unless you found a secret code by reading it backwards? Nice clear evaluation with most of the signif
[quote who="Chaosnaska"]This is a bad post. Please lock mods[/quote]
Wow, a retraction, if it doesn't turned out to be forced in some way I just developed a modicum of respect for that. [Edit] My own props are retracted, I just read some of the other posts made today that as-of-yet haven't been rescinded. The respect has been lost again rather rapidly.
I think Frogboy is trying to say that's the very kind of response that doesn't help anyone. Especially when people can't find the time to articulate what makes them any less "noob" like than the people they're insulting.
[quote who="CRCError1970" reply="10" id="2197357"]I'm not lazy. I just have better things to do with my time than read every post in a forum looking for info that should be stickied.[/quote] They're in their own subform for SD newsposts, no searching required. It might not be obvious for the first visit that it's called journals not anouncements, but it takes a minimal amount of effort to figure it out. The the last update I see to patch history in impulse was o
[quote who="Chaosnaska" reply="6" id="2197335"]Yea, the AI players are the ones who actually kill other players. Because the noobs left. Big relief when that noob gets pwned for the 5th time and leaves, then my team wins the match from almost losing.[/quote] Not answering his question, stop spam bitching. Leaver AI's keep the player names, 0 ping in score is the most reliable method.
Nothing wrong with optimism from Frogboy, I approve. The few but significant number of people who have just said they actually like forums to be close minded flame-fests dishearten me though. They're not entertaining, they're innane, petty and most frustratingly of all; full of misinformation. It'd help if some of the junk went to the off topic section, there's far too many lolcats, patrick stewart facepalms and other 10 year old memes go
Generally, it's not considered an easter egg when it's described in a tooltip. [e digicons]:P[/e] Hehe, I'm just teasing, it's worth while posting since a lot of people don't even believe me about it when I tell them in game.
Again, I reference the BF2 demo only servers. They kept going strong for +2 years after release. Some people are just cheap enough to play the demo indefinitely.
Is "whoops!" an understatement here? [e digicons]:P[/e]
I want to know how you people who expect all the time limited only demos to work? You say make it hard to re-register, but that will mean it's hard to register in the first place; if it's too hard to register in the first place people will overlook the demo completely, if it's not too hard in the first place then it's not too hard to register again when the time runs out. The only place that time trials work to encourage people to buy is the MMO market, not because it's
Also best to check with SD if they appreciate you posting it. I doubt they'll mind, seems to me the coupons are partially there to satiate the more irrate customers and partly give the player base a boost so they have a enough players for multiplayer "critical mass" as they put it. Can't hurt to be safe in this case though. [e digicons]|-)[/e]
[quote who="si1foo" reply="11" id="2185823"]ur forgeting maim and mines[/quote] Maybe he left them out because he hasn't tested them not because he forgot them? Anyway, finally got around to thoroughly testing with the latest version and there's definitely a bug with inner grace (the +move and +hp regen skill): Tested against penitence, claws, maim and TB's frost aura with inner grace + anklet and just inner grace alone and
[quote who="si1foo" reply="5" id="2184643"]trav there is a shit load already above[/quote] 0 wins, 1 loss and consistantly get the lowest favor on your team in custom games. Learn more, play more, spam less. My addition to the list would be don't forget the potions/scrolls dropped by a dying demigod, in a messy 3v3 brawl a 750-3k instant heal can make a massive difference but often people leave them lying around while they keep fighting. &