Toasting

Toasting

Joined Member # 3202400
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[quote]So no one knows of a way to do this?[/quote] You know a way to do it, through the mod given to you. The screenshots are all actually probably taken at an angle where the other planets are out of view, or close enough that they are actually planets, not the icon. Either that or on a mod that disables distant planets. We are trying to help, but as far as i know there is no quick way to switch between having the visible or not. Try Photoshopping a black box over the pla

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Yes, those are for min/max phase lane lengths, but the boundaries are very vague and if they are too small they cause a huge vertical offset which is annoying. If you really want to make a good map that is preset (not randomly generated every time), I suggest downloading the Galaxy Forge. It is fairly simple to use and you can easily customize your galaxy.

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I know there are a few of these posts up already but i can't figure out whats making my game run slowly. My game lags about an hour and a half in when there are more than about 5 players in the game, and especially in large battles. I have a duo core processor @ 2.10 GHz, 3 GB RAM and an nvidia GeForce 8400M GS 256 MB graphics card. Should i set up Sins to run on one processor and everything else on the other? Is one of my specs in need of an upgrade? i'm way a

1 Replies 8,843 Views

[quote]The AI's planets are (presumably) closer, and thus it can produce and call in reinforcements faster which is what it should do instead of running.[/quote] The AI usually doesn't have spare ships lying around, and tends to stay near their current fleet limit, so reinforcements would be weak, and too late to do anything. [quote]It's a terrible strategy on the AI's part, and it makes for boring gameplay.[/quote] The AI's strategy is fine in general (except for the

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