polobo

polobo

Joined Member # 3176427
0 Posts 5 Replies 247 Reputation

I've had many of the same thoughts and ideas (though not the "layered cave" one which is quite insightful) - and summarized them as follows: There is a living world of which we are simply a part. There is no "re-spawning" - once the intial world is populated every subsequent state is the result of a "defined" process. The real problem is where to start, and stop, with this "living world" layer from a programming and design standpoint - and thus where compromises (e.g.,

65 Replies 155,838 Views

I like the general idea of devoting resources in-combat to counter what the other magic user is doing; but also incorporating "personal defense" mechanics - A battle mage should able to shrug off some damage and even avoid it without actively devoting resources. The main reason I like the "counter-spell" possibilities is that a Channeler with a stronger supporting army can neutralize the opposing channeler and allow the superior army to win where it probably would not if the other chann

7 Replies 7,347 Views

Given the nature of the cataclysm and technology research are there any plans to incorporate "ancient technology" that is more powerful than anything to be discovered since the re-settling of the earth? This was done to a degree in GalCiv2 but was mostly event driven where I would think Elemental would be more conducive to tying their discovery to quests or encountering/defeating a channeler with said "artifact". Also, any plans to incorporate sentient weapons? Was partial

4 Replies 4,200 Views

Even the victors should have their weapons and armor degrade in that case - with possibly having magic equipment degrade more slowly if at all. Magic weapons, however, can degrade in that (for example) a +5 weapon eventually becomes a +0 weapon and then degrades normally until it rusts and falls apart. If the weapon is wielded by someone who can also wield magic (or is maintained by a "magical smithy") the rate of decrease would be considerably to totally slowed. It would co

13 Replies 8,987 Views

Just some quick thoughts that have sprung up regarding having the game become more challenging as it is played. One source of information that I don't recall seeing in the (admittedly limited) TBS/RPG games that I've played is having the game capture data as people play the game and then incorporate those experiences into later attempts - basically a learning AI. These are just some quick thoughts meant to inspire ideas but that do not consider computational resources. 1

1 Replies 2,915 Views

The biggest discrepancy is opinion on how useful"out-of-character (OOC)" knowledge should be. TBS games have long made heavy use of OOC knowledge and compensate by giving the same to the AI; whereas traditional RPG players (especially off-line/pen-and-paper) would like to minimize the influcence of OOC knowledge. Would be really nice to have a option to choose between the two to appease everyone. The following thoughts can readily be adapted to either implement them (minimize OOC

99 Replies 320,629 Views

Use fleets to defend and focus military improvements on augmenting your fleets. If you have the spare constructors putting weapons and defenses on them can weaken the enemy fleets if they do attack, or even win if then destroy your fleet but are heavily damaged in the process.

21 Replies 56,869 Views

One of the biggest negatives of "colonies" and vassals in Civ4 is the "team diplomacy" factor. If you are friendly with anyone you are generally safe from being attacked by them. But, if you immediately form or take a vassal the AI considers the "average" of their diplomatic rating for you AND your vassal - which basically makes playing friendly with big neighbors impossible unless you go solo. Avoiding this downside should be considered if you want to make vassals feasible

79 Replies 152,496 Views

If dugeons ARE exploreable then hopefully they will not allow us to contol the unit scouting (unless your channeler scouts). 1) Scouting takes time so your army is waiting around for the scout to hopefully get back and report 2) The scout could die or get lost and thus never return (or take really long) 3) If the scout is really mad at the soverign for some reason he could lie (after seeing a dragon - "no sir, no dragons just a buncy of little bunnies) Of cours

29 Replies 19,971 Views

[quote who="kryo" reply="4" id="2364901"]Email [email protected] as astrath noted. Unless your bank kept the funds-check hold on record, there won't be anything there since it won't actually be charged until the beta is released.[/quote] Somewhat OT, the wording is you wouldn't be charged until the final game is released; not just the beta. Not sure I'd complain either way but paying for a beta seems to be a win-win proposition without need money to be exchanged. Back o

8 Replies 5,597 Views

I think I've seen this somewhat mentioned before but the upgrade aspect shouldn't only be about research but all supply. Unless you bring along a blacksmith with your army it should take time (any maybe effort) to get those newly desgined weapons and armor to your forces in the field. Of course, your home guard can be upgraded immediately - though now you need some way to prioritize who gets the supplies. Also, sending your weapon cart off to join the army should have its

38 Replies 107,215 Views