Thanks for reporting this. Sadly, the items not showing is due to the item setup not having an icon image for the buff, and the incorrected image of the glove is also caused by the incorrect image linked via the item setup. I could have normally worked around this easily, but it seems that buffs that do not have icons do not show up in the buff information that the UI has access to. As far as I can tell, unless the items themselves are fixed in a patch, these will not show up correctly.
Chirmaya
[quote who="Ptarth" reply="15" id="2461235"]My next plan is to work on the above plus explore her specTeam.dds more. I'd like a transparent crystal version of her, as well as be able to accurately place the various lighting effects. My attempts thus far have been unsuccessful.[/quote] Have you messed around with the shaders on the Queen at all? Here is a list of some from the beta times: http://demigod.wikia.com/wiki/Shaders
We are pretty much hanging onto the hope that we will get something good in the SDK. Been waiting for a simple yes/no about getting a model exporter for over a year, but no luck as of yet >.
Fixed the gold showing on minions problem. New version is out!
Check out the character file. I thought there was a mesh size there. Something like characters/Queen/Queen_Character.lua and look for the value of DrawScales.
Good job on the list!
Great work so far! That more-optimized dark skin looks really nice. As far as adding randomizations go, I am pretty sure that the mod would have to be a non-UI mod. The easiest way of doing it (I think) would be via code in the queen's script file, swapping out the associated texture/mesh before the character is loaded.
Yeah, I don't really feel like blocking it =P Go-go gadget game developers! Setup an installer thanks to bman's tutorial at: http://forums.demigodthegame.com/369938
Thanks a lot for this! Got it all working super fast with my mod ^_^
What version are you using, pissanusak? I recall fixing a glove issue like that earlier. Please let me know if it doesn't work in the up-to-date version. And yeah, bman is right. Players have access to the enemy gold information, so that it something that GPG would have to block. I mean, I could to make it more fair by manually blocking it... hmm... I'll try to fix that when I get some more time.
Thanks ^_^ Just did a small fix (1.4.1) on the gold display so that it doesn't show for your army units.
1.4 is now out! Just added a consumable item, favour item, and gold display. Thanks for all of the comments. If you want any more changes, please let me know. Perhaps making it only show gold for demigods =P I will try to get that fixed soon.
Currently, that file already runs its code before the mod runs its own, so you already have that commented out layout. "Layout" stores tables in a table. Layout[1] is the first entry in the table Layout, so: Layout[1] = {'Item_Boot_010','Item_Boot_020',} or Layout[1] = { 'Item_Boot_010', 'Item_Boot_020', } while: Layout[2] = {'Item_Boot_040','Item_Boot_030',} or La
The team colours are single colours, so you won't be able to get camo as a team colour. There is a really good tutorial here about how the albedo and specteams are setup: http://forums.gaspowered.com/viewtopic.php?t=17224
You can find a UID generator online by doing google searches quite easily, but here is a RAR with a GUID Generator EXE. http://www.mts.net/~Chirmaya/GuidGenerator.rar
Just updated it to show the buffs and debuffs, so I changed the name to be shorter and encompass more changes. Will add consumables and favour items some time in the future.
They are exactly the same ^_^ And yeah, /ignore JoeBuddyDude in chat. Do it again to un-ignore.
Features: - Fixes the /squelch and /ignore commands. They currently do not work fully without this mod. (only normally works if the player's name that you are squelching is already all lowercase.) Notes: This is a User-Interface mod, so it doesn't require anyone else to have it installed. How to Install: Extract the folder into the Mods directory for Demigod. eg. C:\Program Files (x86)\Stardock Games\
Do you get the message that you squelched them? Edit: Ah, just tested. It says that they are ignored, but they aren't. Going to look at the code. Edit: Ahah, fixed it! Now to wrap it up into a mod! Edit: You can find it here: http://forums.demigodthegame.com/369899
Sorry about that; I forgot how bad my router was >.
Thanks for the info, Jessep!
Thanks for asking, although my mod is simply an example, so you don't even need to give me credit for that. Keep up the modding!
DDS stands for DirectDraw Surface, and is used in a lot of games as textures and other images. They function pretty much like a regular image file, and some of them will hold alpha maps. Adobe Photoshop Plugin: http://developer.nvidia.com/object/photoshop_dds_plugins.html GIMP Plugin http://nifelheim.dyndns.org/~cocidius/dds/ <p
Yeah, the game protects against it. Your UI doesn't have access to that info of the enemy ^_^
I am pretty sure that they do the same thing essentially. Perhaps certain programs format them in different ways, I am not too sure. personally, I use '--' for descriptive comments and '#' for commenting single lines out, and the '--[[ blahblah ]]--' for blocks of text. Maybe '#' is just faster since it is a single character. Me no know =3