NatsWright

NatsWright

Joined Member # 3129064
0 Posts 0 Replies 623 Reputation

[quote] Quoting minidump-hellboy, I am a founder. And they aren't DOING WHAT IM TELLING THEM TO DO. Like every other RTS ever made. CLICK TO ZOOM. ITS NOT A HARD CONCEPT. I'm giving feedback. Navigating the map is a horror show. Trying to issue move orders in the heat of battle is another horror show. Feedback given. I paid my money, I'm going to say what I want. I don't have time to pull up a stragegic

131 Replies 671,846 Views

[quote who="minidump-hellboy" reply="50" id="3592329"] I am playing this now and having a blast. The map is excruciatingly difficult to navigate. Attack move is ATTROCIOUS. Click to zoom the WHOLE MAP fixes all ills with this game. It's INEXCUSABLE that these maps work this way. This must be fixed. It is pure retardism of an otherwise pretty decent game. You devs must DO SOMETHING ABOUT IT. I don't care if you

131 Replies 671,846 Views

Just picking up on one or two points here, I think victory points are a bad idea, and agree that it should definitely be an option. Also the current capture territory, based on resource extraction points is not suited to this type of game, it adds nothing to it. Fighting over resources does... IMHO. Unit cap is a tricky one two, the logistics buildings are interesting, building more allows more units, so adds some strategy to the game as a player could target logistics to limit enemy units.</

18 Replies 96,905 Views

Despite a supreme commander zoom possibly not working on very large maps, the current zoom could be expanded a little, it would be nice to see a little more when zoomed out. I'm sure I have seen maps on supreme commander that are as large, well at least on the modded Forged Alliance Forever. As long as the zoom to strategic overvie is seamless, so one can quickly zoom to another point on the map. This ability on supreme commander was partly what made it so successful in my opinion

131 Replies 671,846 Views

Hope this is the best place to report bugs. Played the multilayer, 2 human opponents vs 2 AI, the game was very laggy, kept pausing, and building units was "instant", once an advanced factory was built! Resources were displayed as -1 at all times.... This bug seems very recent as I played the single player yesterday and it was fine, unit builds were normal speed, dependent upon resources I have recorded a video clip, and can shared it privately on youtube, as per the EULA, not

11 Replies 26,492 Views

My computer seems to be running the directX 11 version of the game, despite launching it direct from the directX 12 executable in the games install folder. If I launch DX12 mode via steam the game opens to the loading screen, then drops back to the desktop with no error. DX11 is fine, launching from steam or the executable. Just asking if anyone has successfully launched the dx12 version on a Windows 10 computer. My GPU has the Maxwell architecture, so is DX12 compliant...&nbs

9 Replies 21,988 Views

Same issue for me, on my laptop. Has 12Gb Ram, 2gb GTX860m and the game loads to the start screen, then exits with no error to the desktop. The DX11 version of the game is ok... Any updates for a fix yet?

25 Replies 101,677 Views

Yeah, I had much the same issue, key issued, worked on steam, but no order history. I paid with paypal, linked to my credit card and bought just the basic game, but wanted to add the lifetime expansion if I liked what I saw. Just a bit worried how that will all work with no order history! Do I get an additional steam key for the DLC Raised a ticket, on the missing order history, so waiting to hear back.. ( ZSC-693-16224)

13 Replies 6,840 Views