Mercestes

Mercestes

Joined Member # 3096150
0 Posts 5 Replies 174 Reputation

A good patch, to be sure. It took a whole 475 turns for my computer to finally cough up elemental and die. The only downside is the game doesn't start spazzing out before the crash, it just crashes, eventually. :) Still, a very drastic improvement, I couldn't get past turn 100 before. Still, some things I'd like to see changed. 1: Auto-moving in combat. I can't tell you how many times I was mindlessly right clicking to try and attack waiting f

4 Replies 6,296 Views

Yea, I've encountered what I can only describe as "miss-spam" from creatures with a higher defense. I would like to see something where Dexterity and shields determines your miss chance on the defensive, and your chance to hit with bows on the offensive, and heavier armor provides better damage reduction, but makes you more likely to be hit. The fact that we have misses is good, but the misses happen way too often to be fun.

15 Replies 42,244 Views

[quote who="Gwenio1" reply="25" id="2782615"] The global mana pool will the the sovereign's power (aquired from the shards), everyone else only gets to use it be cause the ruler is sharing with them. [/quote] That's exactly the part I don't like. I wouldn't see it as the "sovereign sharing it with them." It'd just be "everyone has magic now." It ruins the concept for me entirely. It makes imbue champion rather worthless. I

28 Replies 25,256 Views

[quote who="Gwenio1" reply="18" id="2779621"]Essense will be replaces by mana income that adds to a global pool in 1.1, so it might be better to talk about how to work with that than essense as it is now. [/quote] I dislike this idea a lot (even if it's planned.) Right now, essence is tied directly to your sovereign, which is pretty much the premise of the game. Changing essence to be a global pool of mana seems to take that "power" away from the sovereign and take aw

28 Replies 25,256 Views

OMG, Raven, you are awesome! I'll install as soon as the vamps come out. :) You are my new hero. FE: Awesome! Thanks for the feedback, glad I'm not alone. :) I'm slowly finding things that let me do what I want to do. I did later figure out that you can indeed play your custom faction, I missed the little arrow button. So I now have a kindred faction, soon to be vampire faction when Raven X comes out with vamps (woohoo!) I can now

6 Replies 6,781 Views

Ninjas took to privatteering about 500 years ago. You have all been fooled, the ninjas [b]are[/b] the pirates. Ahahhahahaha, arrrr.

12 Replies 14,731 Views

First off, thank you, for creating Elemental. It's a beautiful mix of RTS, Civilization, RPG, etc. Love the "create your own hero" option and I'm a particular fan of the "create your own goth/undead/dare I say it 'vampire' hero" that you've added in there. Very nice touch. I don't really care for your games, personally, but I absolutely advocate Stardock as a developer and support what your doing and the message your bringing. I mean, let's be fair, SoSE was an o

6 Replies 6,781 Views

Ummm...I'm pretty sure hammers, maces, and flails were designed to break heavy armour. There was a reason a flail had a spiked ball and a mace had "flanges." It was to facilitate breaking armor. Also view the "punching dagger" which was meant to punch through armor. Metal just wasn't as strong in the medieval era as it is today. But let's ignore all that, history doesn't actually matter in this case, game balance is the important factor. The ide

3 Replies 5,149 Views

[quote]How about this: put your money where your mouth us and give us a game design that has the features you apparently want but is still as easy to play and manage as Sins.[/quote] If I *had* the money to design a game, I certainly wouldn't do a Sins remake, I would do a NWN remake with an engine much more similiar to WOWs than Diablo's, and actually have all the skills represented in your character movements, such as run speed, or how high (or far) you jump when you press the

37 Replies 49,931 Views

[quote]I'm sorry, but have you actually played the game. You can set the game up with a lot of stars (solar systems).[/quote] Uh, yes, yes I have. The most stars I have seen thus far is five, with an obscene number of planets in a non-spherical format, interspersed much like stars would be in a galaxy, and each planet orbited by a small, random number of planetoids, much like planets would be doing around stars.

37 Replies 49,931 Views

[quote]As for the "asteroids" surrounding planets, those are called MOONS.Everyone keeps asking why there are no moons in the game, and then wondering why there are those rocks orbiting planets.>_>Earth is the only non-gas giant planet to have a spherical moon, so it's not abnormal at all to have irregular chunks of rock around your planet.[/quote] Then why are the clearly marked as "Asteriods" in the game?

37 Replies 49,931 Views

I have noticed the same thing happen with my fleet upgrades and queueing captial ships. I upgraded about 3 tiers of captial fleet caps at once, and then purchased all of my capital ships, but none of them began building until all of my cap fleet upgrades were completed. I have also noticed an issue with logistical slots where it will not allow me to actually begin logistical buildings until the logistical upgrades are completed, whereas with my tatical slots, I can queue tac buildings as soo

6 Replies 9,984 Views

I have to largely agree with the article. I don't believe piracy is a major contributor to diminishing PC game sales. I think mediocre games are a major contributor to diminishing PC game sales. Furthermore, I believe mediocre games are a major contributor to piracy. Most of the "pirates" I know pirate games because they feel like they have been "ripped off" too many times by game developers to spend more of their money on "crappy games." Being an ex-pirate myself, I used to hav

254 Replies 1,051,660 Views

How about a real supply to deal with? Each game starts out with x amount of crystal/metal available at a base market rate with x amount of regeneration per second, and every time someone buys resources, it ups the cost due to the increase in demand over a limited supply? When cost goes up due to low supply, players can sell their excess (if they have any) to make a profit until demand decreases or supply increases. And if players manage to exceed the supply...well, tough, because prices are g

9 Replies 22,074 Views

When I picked this game up, I was thinking it would be like Pax Imperia II, an unsung hero of the space domination genre. The only reason Pax Imperia II fell short of epic was because it was based off of a Macintosh original, and the sequel never had quite the same feature set as the first, and it never released for the Mac. But, that history lesson is not the point. I was imagining a Star, with several planets orbiting the star, and you were able to colonize the various planets,

37 Replies 49,931 Views

These are the kind of people who hack their lag times on Starcraft so they appear to be all "Greens" but end up being on really crappy connections. Or the type who lure people into "4v4" games, with 4 friends on one team and 3 bots (or other friends) on the other team who all drop just under a minute so they don't get the loss, but you do. I really can't say what drives these people, in many cases they really do get a hard-on from ruining the game for everyone else, they think it's

104 Replies 66,558 Views

Warcraft II? ...No one buys Warcraft II anymore. Starcraft? Yea, on occassion. WOW? Definitely. Warcraft II? Not so much. I don't see Warcraft II to be the game to beat as far as resellability goes. If you want truly epic games that have stood the test of time, take a good look at Starcraft, Half-life (Counter Strike) and Total Annhilation. You are also failing to note that the creators of a game make money from sales to the store, not sales to the public. That constant "d

75 Replies 59,233 Views

After playing Sins of a Solar Empire for awhile, I noticed some UI issues that I think would be relatively easy to fix and I think would greatly enhance gameplay. I should mention that I tend to select ships by either using the Ctrl-# slots, or by clicking the fleet bars that appear to the left of the planets, depending on which set of ships I want to select. I am unaware of the proper name but when I refer to a "combat pin" I am referring to the fleet-graph that appears to

0 Replies 6,703 Views