LightofAbraxas

LightofAbraxas

Joined Member # 3084921
6 Posts 46 Replies 15,587 Reputation

[quote]Hackers, sure. But the national-security structure does not (to my knowledge) have any system to recruit hackers, and I doubt many would go to work for them if they did.[/quote] They're called Red Teams. I think it's understandable that the NSA doesn't really push this on the 11'oclock news. They are apparently "recruited" with abandon.

68 Replies 230,018 Views

[quote who="milanjirkovsky" reply="13" id="2886263"]All I am saying is Americans like higher saturation than Europeans do, I do not know why, but it has certainly nothing to do with McDonald and world domination [/quote] Lol, I was just messing with you, to be honest. The only way I can stomach being PC is to be offensive while doing it. I'm sure you shower every day.

60 Replies 124,846 Views

[quote who="milanjirkovsky" reply="8" id="2886228"]Filter 2 would look nice to most of the Americans, filter 3 to most of the Europeans. Lightning is actually why some studios release two versions of a game - one colorful for America and one more darker for Europe and rest of the world. [/quote] Thank you for this stereotype. I think we're both too busy to argue about this, what with you not bathing and hungover from the discotheque and me busy stuffing my face with McDonalds and

60 Replies 124,846 Views

[quote who="heyhellowhatsnew" reply="8" id="2885858"]You're fired.... for bad taste. [/quote] Lol. You know, every time I play FfH, it makes me want to play Elemental. But when I play Elemental, all I want to play is FfH. I could elaborate on what this means, but I won't. I do think that it's promising for Elemental, though.

17 Replies 18,119 Views

@Agrippa & Murteas: Well, it's up to you all what (if anything) you want to include. Right now the status of the mod is that it's just for personal use, since I don't really care for the 4-school system that Elemental has now. So, all the xml is working (but would need the new AI tags added), but most of the new spells in the new schools may or may not not fit with what you all are trying to do here. When I start playing the game again, I'll probably

305 Replies 758,640 Views

[quote who="Magog_AoW" reply="30" id="2879540"]I think my problem right now is that there is no military strategy involved. Maneuvering your troops is not of importance, neither in TC or on the world map. You don't need to defend choke points or outflank stuff, you just need to research, design and build. That combined with an utterly boring looking world makes the game uninteresting to play at the moment. As for the OP's question, I think FE will be fun. If there's any

46 Replies 114,884 Views

The system I would most like to see is the inclusion of two asian computer science majors for every registered serial number pre-FE. That way, I won't have to learn (yet) another coding language.

157 Replies 408,637 Views

I do like the first idea here. One of the benefits of having a percentage decay, is that with a given mana income, your pool with soft cap at some number. With a 5% decay rate (for example, the numbers don't really mean anything outside the context of spell costs), and 10 income, your mana pool will level off at 200, when decay = income. One of the nice things about this system is that it fixes the problem of having a long period of peacetime, where you can accumulate enough mana

8 Replies 3,700 Views

[quote]I'm not sure how popular our concept of an RPG would be. We're talking pretty old school stuff. No first person. Just old third person, party (Baldur's Gate / older Ultima). Very niche.[/quote] Just please, please, get your writer on this project. I don't have to tell you that good RPGs are about story, and I think that this aspect will have to be a level above previous SD releases for me to even contemplate buying this game.

229 Replies 787,073 Views

[quote who="NelsMonsterX" reply="47" id="2880337"]How terribly disappointing. Stardock is beginning to look like the crash and burn game studio of the decade. I've been patiently awaiting a "finished" product to show up after an expansion or two, but now, instead of making incremental inmprovements to a mediocre game, we now have a very good chance at receiving three, separate, mediocre games. Where is the logic in this? The world of Elemental isn't even very exciting.

229 Replies 787,073 Views

[quote]Anyway the cartoony graphics aren't the problem...[/quote] It's a matter of opinion, of course. Regardless, it's certainly not up for change now. Hopefully, with a new designer (Kael) and a writer (some other guy), the game will pick up some ambience and tension in the future.

5 Replies 26,010 Views

[quote]it should feel like I'm in the Bronx wearing gang colors and no pants. [/quote] Agreed. I don't really have high hopes that this game is ever going to be scary, cartoonish as the art is, but it could certainly use some help. I think that some better ambient sound and some music would enhance this, as would the mechanic changes that you suggested. I know that I've modded healing to be a high-level, costly spell for my own personal use. Again, about the game art. It's not

5 Replies 26,010 Views

[quote who="FreedomShot" reply="137" id="2878097"]I must say compared to Civ 5 this games mods are very slow coming - I guess the tools are not up to the job yet. I have not seen one accessable mod yet. [/quote] Yeah, the problem is that there's just not enough modding functionality available for the big mods yet. As this comes along, so will the mods (assuming the modders don't get bored with the game and move on). Having said that, there are some good weapon, faction, and spell

145 Replies 97,875 Views

I just came across this today, myself. A couple questions... (it's a big DL, else I'd just give it a try). Is it as stable as FFH2? What's the turn delay like relative to vanilla? How do you like the new improvement system? I'm a little wary of this, but trying to keep an open mind. Is the AI really noticably better? Is it compatible with Ozzy's Erebus map? Appreciate it (in advance)!

15 Replies 59,693 Views

Hmm... it's just a hunch, but I may have a solution. Try creating a mod file and pull the internal names of all the housing structures in. Inside, define the custom tile to be used. Why do I think that this might work? When trying to mod the shards, I found that the game would load both the modded tile design and the core tile design and then select at random which one to use when placing them. In a lot of ways, shards are treated differently than other things in the game, but

3 Replies 3,880 Views

Oh, I wasn't really commenting on where the title should come from. If they want to link it to the books, that's fine with me. I just think they should have come up with a better name for the book. [e digicons]:D[/e] (Note- this and the previous post were mostly in jest. Mostly.) Edit: it would be like naming Moby Dick "Caucasian Whaler" or... naming The Odyssey "Greek Sailor."

77 Replies 285,818 Views