if you want to show how the advent and vasari are related to the atlantians, you could use a atlantian ship texture that combines the two othere races.
raffiy
you could upload it to filefront
is it uploaded yet?
also, the atlantian trade depot seems to be avaialble from the start of the game without research.
the atlantian drone seems to be extremely overpowered in beta, I would recomend increasing its supply cost or adding a metal/crystal cost in addition to increasing build time. I can currently use them to hold 3 planets against a medium ai with 30+ planets. These drones give the atlantians the ability to win any battle through attrition.
if i am not mistaken, this mod died because it had serious problems. Crashing, balance, erased writing on the menu buttons, you could only play small random maps, etc...
this is a great mod. I cant wait until th next release. /subtle bump Seriously what happened, this thread just died :(
this mod look interesting, but i to cannot download it. Try filefront. -------------------------------------------------------------------------------------- I am a master at gathering absourd amounts of resources. Here i come golden black crusade!
Is the black hole supposed to be extremely rare? I have played through 10 or 12 huge multi star maps and not gotten a single black hole.(by played i mean set myself as the only player and sent out 200 scouts or used the developer.exe to lift fog of war) The only way i got to see one was to force one to appear by using the in game map generator. Also, is there an eta on the rouge patch?
how do you create the wormholes? When I use the ability, the wormholes dissipate in a few seconds (their notifier dissaperas from the info-card) This is a truly excellent mod! :CONGRAT: Do you think you will add the Last Stand and Dawn of Victory when they are completed (if they ever are)?
how do you activate developer.exe, it gives me an error every time i click its icon in the modset (somthing along the lines of file fmod.dll not found)
How do you activate developer exe? Every time i try to click on the sins icon in its file, it displays an error message saying that fmod.dll Are you supposed to activate this while sins is running, and if so how?
has this guide for sins xsi tool been released? If so, where is it. thanks
Hi, I am new to creating large mods and completely new to modeling. In an attempt to learn to model, i have created an extremelly basic ship and was wondering how i could import it to sins. Could someone please post a link to a guide on how to finalize/import models, and if one does not exist, could you just give me basic guidelines(including where to put the file). Thanks
the apps data is a hidden directory if i am not mistaken. To find it use a search(ctrl f) and search for mods or sins of a solar empire and make sure to check search hidden files/directories. Also if you are running sins 1.0 i do not think their is a mods folder, if so update your game.
I have noticed a lot of talk about somthing called impulse.From what i can understand it has not been released yet. Could someone please tell me what it is. ( Also I am sorry if theis does not relate to soase)
What is "Impulse"?
I have several questions about the download process for new games. My computer is having trouble loading the stcky page for downloads so any help would be appreciated. I am going to purchase the download only expansion bundle so.. ( I have galciv2) What programs, if any, do i need to complete the download Will I be able to download the expansions multiple times(in case i have to uninstall the expansion or get a new computer) Also, is there an exact release date for the new
uzii, this is the best mod i have seen for this game- it is truly beautiful and worth the work i had to put into it to figure out how to get it to work one question though(i refuse to say last question..) is there supposed to be a huge number of rebels around urban planets? (it might just be the random map, i do not know if it controls rebels) also does html work on these forums?
nevermind, i fiqured it out i accidently copied the actual folder the mod came in into the mods path and my (new)computer locked the files (stupid super high security- i'm going to have to fix that)
here are the screen shots just tell me if you need more http://i250.photobucket.com/albums/gg248/raffiy/ScreenShot_12.jpg http://i250.photobucket.com/albums/gg248/raffiy/untitled.jpg
i am uploading the pics now thanks
yes, it is 1.2a, and no they do not also i was asking because the "sins plus" does not appear
no matter what i do, this mod will not activate in-game. The mod is properly placed in its own folder in my mods folder and i did not copy in the old texture files since i am running 1.03 To clarify, i am not getting any of the bonuses or new planets. Will this mod also display the "sins plus" on the main menu when it is running correctly?
i have recently downloaded both version 1.03 and uzii's sins plus1.1 mod, but i am having trouble using the mod. The game opens fine and does not crash when the mod is active, but when i start a new game, none of the benifits from the mod(new planets/bonuses) are in the game. I have tried several different maps and configurations of the mod file but to no avail. Any help would be greatly appreciated.