Cruxador

Cruxador

Joined Member # 2941996
0 Posts 68 Replies 475 Reputation

[quote who="OrionM42" reply="73" id="3258778"] Quoting Kestral2040, reply 70I'm glad you guys like it! I'm currently working on a couple more fun/old school surprises for you... hope you enjoy them as much as you do the manual Pewter Figurines of Procipinee ??? Yippee, skippee ! But, wait a minute, how on earth are you going to engineer those, so that you can make them available to us, via Dig

102 Replies 578,963 Views

[quote who="Frogboy" reply="12" id="3226590"] Quoting Cruxador, reply 10I don't really like this flowchart. It disregards the possibility of a person thoroughly reading and assessing the situation and still hanging around for discussion. Or for insults, as the case may be. I've seen enough political flame wars to know that it's extremely rare for the people discussing it to have actually read what's going on fully.[/quote Perhaps we hang out in differen

30 Replies 85,006 Views

You know, I agree with the specific case of this as it relates to Stardock's current legal dispute. But I do think that "They hate because they're haters, so I don't need to listen to them" is a dangerous viewpoint to take. There are certainly people like that, but there are also people with legitimate criticisms that might merely be wrapped in vitriol for whatever reason, be it (sub)cultural or due to emotion. I feel it's important to be careful that you don't ignore good

68 Replies 109,636 Views

Perhaps it's because I've only moderated fairly small communities, but I've never really had a problem. Being a moderator seems to me more like a form of public servant; you have access to the software functions that could be abused but are useful, and you use them on the behalf of others when it would help. Actively banning is not something I can even remember doing besides in the case of spambots.

21 Replies 56,261 Views

I'm not digging those blue trees. The design is fine but tint blurring at the edges is repulsive looking. This is true of the chasms to a lesser extent. The green trees look fine since that's still a greenish meeting a greenish. [quote who="Frogboy" reply="5" id="3204352"]Should be this Thursday.[/quote]Right when I run out of time to play. Oh well, that's life I guess.

29 Replies 144,085 Views

[quote who="Heavenfall" reply="14" id="3183750"]1) If outposts are going to flip, please give us something like militia to defend them against scouts, pioneers and those level 1 crappy demons summoned for Resoln. Otherwise it is going to be micro hell. Suitably, that militia would upgrade as you research warfare/magic tech like city militia do.[/quote]It would be good to just give each outpost a militia unit. I don't think the unit needs to differ from the militia in cities.

208 Replies 714,762 Views

[quote quoting="post"]3. Basing the economy, research and production directly on population is painful/impossible when cities can grow from 1 from 600 population. Whatever bonus we give for those resources on a 10 population city become 60 times as high on a 600 population city. Lesson 1: To control game pace, control your ranges.[/quote]Or you could just stick a logarithm in the function. [quot

208 Replies 714,762 Views

Here's another Forbes article: http://www.forbes.com/sites/erikkain/2012/06/19/microsoft-takes-aim-at-apple-with-business-friendly-surface-tablet/ This one is more optimistic and focuses on what aims Microsoft is likely to accomplish here rather than those it's likely to fail at.

6 Replies 17,609 Views

Man, I don't know if I'm the only one annoyed by this, but it really bugs me. The ads are way narrower than the div which defines the width for all other content on the forum. I know you probably just used the ads you had lying around to use in a standardized fashion on other sites, but it just looks so amateurish.

36 Replies 141,321 Views

Here's a rather long evaluation of Microsoft's relevance in the modern tech market and specifically the relevance of the new tablet. (Spoilers: It's not that relevant).

6 Replies 17,609 Views

[quote who="UmbralAngel" reply="1" id="3150438"]I can assure you that its not as simple as putting up a website with paypal info. [/quote]That plus going around to your usual gaming communities and telling people your game exists is enough to get the word out and probably to make some spare change. Of course, you won't make enough to quit your day job, but most people in games don't.

5 Replies 5,732 Views

[quote quoting="post"]Or you can offer tribute to an AI player that you want to stay on the good side of. If you are powerful enough you can demand that an enemy sovereign surrender to you. If this happens their empire is removed, just like they were defeated but you gain that sovereign as a champion under your control.[/quote]There's something that needs to go home. Cities and their inhabitants don't just disappear because the king is defeated, and they especially don&#39

182 Replies 531,163 Views

[quote who="Frogboy" reply="11" id="3125649"]What he's talking about, and I agree (Even though it demonstrates my weaknesses as a designer) is that choices need to matter. Don't have lots of choices of ambiguous meaning, have fewer choices that have very obvious meaning. To this day, the formula in Galactic Civilizations II for determining approval rating on a planet is an incredibly complicated formula because there are so many things that come into play. It's a

41 Replies 189,118 Views

Not sure about the omission of the other sorts of elections, the historical and fantasy ones. Seems like taking them out makes the game lose something, and it certainly makes the game less of a successful teaching tool. But the cheaper price point is definitely a good idea from a business standpoint. Maybe try releasing historical elections as DLC? This also reminds me that Kumquat can apparently handle province-oriented games, what with the states. It would be cool if Stard

43 Replies 101,843 Views

How is this stuff implemented with regards to custom faction creation? Obviously the "bloodline" stuff is inherent to the races, not factions. But what of the rest? I want to be able to make a faction of trogs with a totally different bonus and penalty. Are you deviating from the current "everything is one point" scheme?

70 Replies 245,802 Views