Patho

Patho

Joined Member # 2930452
0 Posts 0 Replies 346 Reputation

Mid upgrade of water shard. Cast corruption on water shard and started to build new death shard Water shard upgrade still in queue so swapped death shard to front of build queue then again for upgrade (corruption needs to clear build queue of shard upgrades) Shard now produces water and death mana until water upgrade is complete (keep pushing to end of build queue to exploit this). After repeating to test, shard produced death mana only&nbsp

1 Replies 4,372 Views

You can force the AI to break the treaty by repeatedly parking large armies next to their cities until they get angry with you and declare war. Or don't make any non-aggression pacts, which is now my approach. Especially since the AI takes it as open border time for them. Even accepting a tribute can be taken as open border time by the AI.

7 Replies 3,488 Views

Annoying things with auto road build. 1. Builds roads through areas you can't traverse so units have to get off the road, go around and rejoin. 2. Does not build roads using most direct route but often takes a circuitous route (maybe avoiding high terrain cost tiles?). 3. For far flung cities will often link up via an AI road network that you cannot use without a non-aggression act, so units still have to travel cross country to reach that city. 4

13 Replies 15,057 Views

The fraction trait "Binding" allows you to recruit elementals from your shards. Air Shards gives you the Crow Demon with the abilities: Graceful, Immune to lightning, Immune to poison, titans breath, thunderstrike, dodge I, Immune to Counterattack and an air elemental spear. At level 2 it has: HP 16, Def 0, Att 11 and Mov 4. A well balanced until with useful spells, good attack and mobility. Death Shards gives you the Cyndrum Demon with the abilities: Immune to pois

1 Replies 3,322 Views

Not seen slow downs in tactical battles with 0.952, now just locks up and have to use auto-end to proceed. If AI uses multitarget spell and players unit is next then can not cast any spell. This bug has been around a while. AI units with throwing dagger attack are still using this in melee range against player units with no counterattack. AI targeting spell casters staying at rear with melee debuffs e,g, blindness and curse

1 Replies 3,069 Views

I often get starting positions with no settlement tiles so having an essence tile is a bonus. More importantly is having an area for your second and third city within a reasonable distance and not being land locked in by an AI territory when looking for your second city leaving war as the only option in the early game.

14 Replies 7,568 Views

I vote for Fallen Enchantress title. Drop the elemental to avoid negative association. As for spells I think death is at a disadvantage with lack of heals for units so I suggest: Vampiric touch: Unit recieves 10-20% of damage done back as health (unit spell). Raise Dead: If a living humanoid stack has been killed it can be raised from dead as skeleton or zombie army to continue the fight (summon). Can only be used on previously living targets. Stack re

172 Replies 673,879 Views

I had a similar experience where I was offered a tribute, no strings attached I thought - free money. However, afterwards I could not order that fractions units out of my lands when they trespassed. I had not agreed a non-aggression pact with them and none showed on the treaty list. I could still order other fractions out of my lands. I had been misled and there was nothing for me to cancel! I reject all offers now automatically.

8 Replies 8,519 Views

Anyone else found the object M4-RK? Looks like a deck of cards with some eyes on. Its a red object but no use. Assume its just for trade in as its worth 3000.

7 Replies 5,210 Views

Examining the graphs having killed all AI fractions shows huge spikes in AI mana history. Highest peak shows 177188992 when I was mopping up. It goes back down with time so I don't know what they are spending it on.

0 Replies 2,342 Views

The ability of AI units to explore freely and establish settlements without being attacked allows them to make an early land grab and recruit heroes in hard to reach spots whilst the human player is still trying to get going, harassed by the local wildlife. Having now played the Tarth I was able to enjoy the same freedom. Spamming pioneers out into the wildness I could grab most of the settlement spots early on and not worry about them being attacked, letting me shut dow

1 Replies 3,420 Views

I've noticed a lot of items with high level restrictions and values when similar items with better stats and lower values exist e.g. the turtle charm that gives 3 def with a level 8 restriction worth 300g when you can get a neckless with 3 def and spell resist with level 3 restriction worth 150g. There are also many swords with very similar stats that can be valued at 150g or 1150g. It seems a parse of all items is needed to bring them into line with each other.

1 Replies 3,144 Views

I've noticed this bug when attacking a unit standing on a reward. If the monster decides to move off their spot and attack me as I am trying to move to them and attack them then the battle occurs first and then I move to their starting spot but don't pick up the loot. I have to move off a tile and back to get it. If the monster stays put and doesn't attack me first then there is no issue.

1 Replies 3,039 Views