Daishzen

Daishzen

Joined Member # 2845873
1 Posts 0 Replies 629 Reputation

Hobbess the game is supposed to do this. It also does this if you build a structure that is still being researched. This is so that you don't have to keep checking your planet's to see if they are ready for more structures resulting in less micro management.

8 Replies 3,530 Views

Erog, if you look at the description this is sort of what the Marza is supposed to be but it doesn't have the right range. The description says it specializes in long range attacks.

61 Replies 21,387 Views

The Algol Star Campaign Game Setup Players -Fifth Imperium (Me) -Trade Coalition (Hard AI) Custom Galaxy -1 Star -20 Planets -9 Artifacts High Starting Resources Flagships No Marauders Locked Teams No Start Bounty The Campaign The Fifth Imperium quickly began its expansion from its home planet of Melchior. [0:21:09]The first planets to be colonized were the asteroids Cyllarus, Gethsemane, a

5 Replies 3,125 Views

Personally i'm fine with the current size of the cap ships, what I would like to see is the strikecraft, I mean does anybody know what they actually look like. Even at maximum zoom following the fighters, all they look like is black oblongs with maybe a few stubby things (Wings? Engines? Weapons?). Anyways, I know that strikecraft are supposed to be small, but i'd at least like to be able see them in something other than icon view.

31 Replies 8,544 Views

What gets me is that once a unit (any unit) begins an auto attack sequence, it won't stop attacking that unit unless I tell it to or the target is destroyed. This is a bit annoying when you've cleared all the hostiles (defensive structures and enemy ships) from a system and everything is attacking a logistics structure when a new enemy fleet phases in. My bombers remain attacking the logistics structures as do my frigates, cap ships, cruisers and fighters. It would be nice if the units would

8 Replies 3,546 Views

is your game slowing down at this point, I have had this problem a few times in the mid to late game, it seems to not be a bug so much as comp lag, i.e. you click on the ship but the display is behind the actual gameplay meaning that instead of clicking on the ship you saw, the game thinks you clicked on open space.

2 Replies 1,793 Views

@ Major Stress I think the problem that you are having in regards to your bounty not decreasing with pirate attacks, and the Ai's is, is the fact that atm the AI can't defend its worlds worth beans, while we as human beings can. This means that when a pirate attack occurs at one of your worlds, you very easily beat it off, often without so much as a scratch while the AI confronted with the same attack pretty much loses at least a couple structures around a world and occasionally actually loses

75 Replies 34,236 Views

ok, this is all great, but we are all forgetting that shield mitigation is supposed to nullify or mostly nullify focus fire tactics, which, so far it is failing miserably at since I can defeat a fleet in half the time if I use focus fire instead of using scattered fire. Also from my play tests the maximum shield mitigation I have seen is 53% although I think this is more due to the amount of fire being poured on at any one time than a hard set rule.

64 Replies 86,280 Views

@ceyan You also may not have noticed while playing your games, but players can already collect on bounties. I believe that the post you are referring to is in regards to players collecting on bounties that they offered, which is currently allowed and IMO needs to be changed.

75 Replies 34,236 Views

Personally, I would find it aesthetically pleasing to see the ships move in a slight parabolic arc around planets to give the illusion that the ships are orbiting them. Parabolic Arc, that's the phrase I was trying to think of for this post, that describes it perfectly bryanw, thanks for giving me the right vocabulary.

5 Replies 1,850 Views

I have had this bug as well, but since I don't angle my cam that much in game (no real strategic/tactical value to do so) I was looking straight down on the grav well, I was zoomed out as far as you can be and still see the grav well. I clicked on a point in the grav well to tell my ships to move and instead they chose a random phaseline to jump through. The phaseline does not have to be heading straight behind you, I have had the ships choose a phaseline to the upper right, upper left, straig

7 Replies 4,717 Views

I was just noticing for the first time that if a ship tries to reach something directly across the grav well from itself, it first flies straight at the planet and then slowly turns to get around the planet in close. I would think that it would make more sense for the ship to start on a gradual turn around the planet, especially for cap ships which aren't all that nimble to start with. Note: When I noticed this, I had jumped a Kol into a grav well to clear it of pirates for colonizatio

5 Replies 1,850 Views

After about 4 games to make sure that this wasn't just coincidence, I have come to the conclusion that the game is putting the same artifacts right next to each other on the map, for instance, I have an asteroid planet two jumps from my homeworld, and the next jump beyond that is also an asteroid planet. Both planets have the artifact Kinetic Intensifier on them. Since having two of the same artifact does not benefit me in the slightest, I was just wondering why the game would place the duplic

0 Replies 9,856 Views

Personally, I'd rather see all the planets in one massive grav well around the sun, but since the game ain't going in this direction, bigger grav wells that could actually be called battlefields would be the next best thing.

5 Replies 12,641 Views