LodossKnight

LodossKnight

Joined Member # 2500667
2 Posts 8 Replies 459 Reputation

You are right thrawn, the MonCals kept blastin, knockin those shields out and a WHOOPS by a turret gunner on the SSD caught the Awing and thus doomed him and his ship to utter annihilation(and killing peeps on the DS2, AND subsequently causing the entire Galactic Empire to collapse...Hahathis is why imperials need to TRAIN people, instead of just saying "Here, you get the gun, and this other guy will have the ammo, you two run off togeether and be useful!") Oh, and I use my Wormhole wea

28 Replies 77,373 Views

Well these are the benefits NOW, we want to make sure they work so we can get the other goodies later.

15 Replies 6,400 Views

Anyways guys, I'm sending out a call to all people to take a look at this. Culture is in the game but so far very few of us have seen its intended use. Here is what it does as stated in IRC by our friend Yarlen. It increases income and when culture is great enough in a system, it takes away the fog of war there. Keep your eye out for this guys and try to test it as best you can, if it isn't working we need to tell them. So hop to my fri

15 Replies 6,400 Views

Well if we don't someone will be DEFINITELY sure to mod one in. *coughcough*SuperStarDestroyer*coughcough* I am hoping for a little more variety in my unit choices than what we have, it is nice to have a lot of capital ships, but I forsee the need for more smaller and medium sized vessels in order to fill out the fleets proper, we'll see what they add though.

3 Replies 2,401 Views

That is probably the only minor problem I have, this is only a 2D terrain in a 3D world. Where is the depth, there are lesser games with more depth to their world than this, I wanna move on my Z-axis PlZ

2 Replies 1,760 Views

Yea, thanks for the note Kryo, that definitely did help when figuring the hierarchy. FYI guys, knowing what your ships can and can't do is a good thing and good catch on the bug nuke, make sure you post that in Gameplay so that they can take a look at it.

6 Replies 3,322 Views

I'll definitely try it out after I'm done completing homework. It is on my list of things to try. This is a good step guys, if people have beefs and theories, we should be trying them out like this(ALL OF US) cause even if only one person can get it to work then it IS a viable strategy. Although I'm in favour of keeping this strategy in, knowing its limit/strength is a good thing.

30 Replies 9,697 Views

This has already been reccommended, but just to reiterate, I believe there is more support for something similar to how they did Armada 2's borg assimilation, where the scavenger ship acquired some tech nd then ferried back to a yard to be disassembled for tech absorption. But yea, lots of support for this so far, lesee if the dev's love us enough to have it in there

14 Replies 3,240 Views

Yea, Laww is right. I've been sittin in IRC doin a lot of Troll logging and they've yet to really answer some of the questions, which is purposeful do to the fact that I believe a lot more is temp hard-coded than they really want hard coded so that they can test compatibility and stability, etc... which makes sense. By the looks of it they might have used Maya, though I doubt it, 3dstudio max is a good guess on it, I know almost everyone uses it. My main guess would be to take a look at

6 Replies 23,697 Views

When I get time(during my boring classes this week) to play again I'll reformulate a post similar to this most likely. But from what I can say so far, I'd have to agree about the gameplay statements. What I find interesting that you mentioned was the trader ship exp. exploit and the culture. I hadn't tried culture yet at all. But this brings up two unique problems/questions. 1) Experience for capital vessels, Good or bad? What about other vessels we've yet to see, how many more

12 Replies 4,553 Views

Maybe ships should take longer to build AND cost more. SoaSE beta so far reminds me too much of the endless hordes offered by the average Real Time Strategy Games. Losing entire fleets should actually represent a serious setback in the game. As it is, I can lose a ton of ships and come back with a full fleet in a couple of minutes (as can the AI). The cheap and quick to make endless horde concept also forces the game to drag on too much. Also, it woul

482 Replies 355,042 Views

I think the problem is though that Upkeep shouldn't degrade what you are getting necessarily but rather have it pay out initially and then take the percentage, because in the current manner if you have 75% upkeep it destroys your economy, and I guarantee you that way the larger you are, the harder it is for you to operate(which while this is true logistically it is still a problem gameplay wise). Just a thought...

19 Replies 3,842 Views

Ok, I don't knwo what you guys think, but to me the AI is ridiculous. This happens for all games, but is there any way to make the AI NOT CHEAT! I know that if the AI doesn't cheat then you have to program the AI to things tediously. But honestly, an intelligent AI is going to go farther in the long run than a AI that cheats. What it does is make the game impossible to play unless you can outmanuever the AI in an ungodly fashion. It is silly, I was playing low resources, 4 star, 100 pla

482 Replies 355,042 Views

Two things, the game will minidump with more than 5 star systems(haven't figured out why yet, but I'll be trying it again and sending the minidump file to them) And the other thing is you can have more planet entities...I've had 10,000 but the resources it eats up are enormous, don't expect a smooth game. and as far as moddability, the final vanilla sins has been said to be very moddable. Modding is what makes or breaks a game community these days, and I'm sure these guys know

4 Replies 17,464 Views

I'm going to prompt this image with one small note. I modded it to 5 star systems(max possible without minidump(I'll be sending that in) and I had 5,000 planetary entities in the game. Take a note at where my starting planet is, that is in relation to the middle red star system. And this is just a nice shot of a ship phase jumping <img src="

107 Replies 120,645 Views

I have to agree with the memory leak issue. As I stated previous it was possible to have a 10,000 plaentary entity, 5 star system game, but it was very slow...the engine didn't crash but it was slow as can be... also Oh! anyone else notice that income is small? I've only seen a few planets that go over 1.0 credit wise for taxes.

4 Replies 2,595 Views

I'm thinking upwards to a few months.(might become faster after awhile as you develop a massive fleet, though the system resources that would eat up would be astronomical, my system is not even top of the line...but I can't imagine something short of a Gaming Bred SuperComputer that'd be up to the task proper.

19 Replies 43,492 Views

Good screenshot. Mayhap a general "screenshot" thread would be good? I got a few too, but yea...a central place to put them might not be a bad idea.

2 Replies 10,182 Views

I also think the devs will be delighted to know that you can have up to 5 star systems(I get a minidump error trying to start a new game with more than 5 star systems) And also you can ACTUALLY have upwards to 10,000 planetary entities and the game will still work. Mien took nearly 20 minutes of pure grinding before it finally got into game, took another 15 minutes before graphics showed up, but it was smooth sailing afterwards. It's a bit of a strain on the system, I bumped everything

19 Replies 43,492 Views

I am having issues getting fleets organized. The damn ships look real similar when zoomed out.... Thanks lordkosc. There will be another pass on all icons to make sure they are more distinct when zoomed out. A note on that too. I don't know if it is just a UI thing, but when I'm zoomed in on the planetary system in question with my fleets, I have no freaking idea what ship is what if I'm mostly zoomed out, no icons or anything, I usually h

12 Replies 4,609 Views