Was playing around again with Insider last night, and it seems that the Starbase range seems to have been extended. If this is true then it makes sense that the cultural trait to extend starbase range was removed. But the choices to reduce leader cost really need to be there. Both of them and un-nerfed. The cost for leaders is rather obnoxious. And then I noticed what others have been saying---I wasn't getting any culture points. Also, I find it odd to have to
Coggy
Love the new battleview in Galciv IV
Yeah, in general I think you are spot on with this. Overall, I reall do not like the new culture trees.
The research tree in GC4 seemed to become rather overpowered at the end of the tree. Not sure how the current one plays out. Insider edition seems to have taken steps backward in game development overall. I usually set some of the options on High during this stage and I'm not getting high number of large planets or resources (I did in V1.51)
In thin Insider Edition, 3 cultural trees were removed. Opportunity (my 2nd Favorite) and the one where you could reduce pollution and crime (my 3rd favorite). Then the tree with the choice for extended Starbase range. Please bring them back!
I really miss negotiating peace. If the AI is losing a war with you, why wouldn't they want to trade stuff for peace? Even Minbari and Klingons will negotiate for peace if the alternative is extinction. And it was a nice tool to get some techs also. Also miss the spy craft. Not like it GC III, more like in GC2 Like the return of GNN. This was really needed. But it's not all there yet. Have GNN report on the progress of wars. Who is winning (on not
Agree. don't like the limitation on the number of Survey ships. If you are going to limit it, limit it to 5 or 10 instead of just one. I thought only the one Commander ship in the Terran ship set (Curiosity) could survey. Then you might get a couple of more if you are lucky. But I feel you should be able to build at least a few of them. Plus as the game progresses I like to build more advanced survey ships. It's like being the Federation. Your early survey
I figured out how to deal with these guys. The first thing I do is IMPRISON them. Then I send a colony ship to the planet with any other race. Then I put Mimots and the Egg Layerst on constructors so they will at least be of use. I think they won't infect my planets from there. I don't know of any negatives of having Yor citizens except one. You can have an trait where you have unhappiness based on alien citizens. So I keep my Yor, but still send a colony ship to seed the
This is late enough on the largest map that there are no more space monsters or pirates (or even anomalies except for the non-working ones that are heavily defended.) I didn't know you could send your own colony ship there with another race. Right now I have the Mimots all imprisoned. I'll try to send a colony ship (or transport ship or constructor) with other colonists (This planet had 4 mimots). I think if you place the ship in orbit, when you relaunch it you have the option t
So the Onyx or someone surrendered to me. I turned the biggest, juiciest world into a core world and it was full of Mimots! oh No. They will eat all of my food. So how can I get rid of them and get a not-so-glutinous race in there. Human, Onyx whatever. Incidentally, I'd also like to get rid of my Yor on another world and replace them with whoever. Jeeesh, the only thing worse would be if they were those lay-eggs-in-your-body bugs. Yeah, same question about t
Does the ship role matter in GC4 (Capital, escort, interceptor)? If so, please add a tool tip in the ship designer and possibly the ship descriptions (when you mouse over the ship) that explains what that role is for.
You know, it would be cool if the clusters had names. A very large one could be called Globular Cluster M13 for example. I'm sure there is a list of Globular Clusters in the Milky Way by diameter somewhere.
The GC4 Battleviewer is a dissapointment. Unless I can't interpret what I see. Previous Battleviewers let the player observe how the fleet performed in battle. You could see what ships attacked in which order, and how they performed. This Battleviewer has very nice pictures, but you can't visually make out what is happening in any detail during the battle.
Yes I do. I defeated the pirates/precursors, then surveyed the anomaly. And got a message that unfortunately, someone else had gotten there first. This occurred on all of the Heavily Defended Anomalies (the ones in red) that I analyzed.
So I made a strong fleet(s) and analyzed 4 of the heavily defended Precursor anomalies. The ones that show up in red on the map. I didn't get prize in any of them. If we don't get something for exploring them, then what is the use of them being there? Only getting a message that someone got there first is just really annoying and makes me angry at the game. In GalCiv3 these anomalies often provided empire-wide benefits. Now...Nothing? Please add som
I've had a few games freeze up too. Always while I am running a turn. I might be getting stuck on a particular race, but since I always select Random I don't know what race is being processed because it is too early.
I paid for the pre-release beta. Do I need to repurchase the game to play the released version? Last time tried to log on with my previous laptop which I played the beta on I could not.
Maybe I shouldn't do this, but I only have one user account on my laptop so it is the admin account.
I just received this same error.
I've played a few games and I've definitely fallen into the trap of having 2 core worlds in the same system. At the time I justified it by the fact they were both good worlds, however I see now this approach can potentially gimp both worlds. This is one reason that I want to be able to assign colony worlds and asteroids to sup
I don't think you should have to use the Culture Points in order in the tree. Instead, I'd like to see some type of bonus/incentive to selecting more traits in a specific ideology tree. E.g, in innovation you could gain an extra research point each month for each selection in the tree after the first one. This gives incentive to pick choices like "increase intelligence of each citizen by 1" or "Gain a free colony ship." because you can get a large bonus by completing the tree.</
Just want to mention that there are Ideology points, and there are Culture points. You don't spend Ideology points. I think you are referring to Culture points when you mention spending one to get a single colony ship, or getting 10% research boost empire-wide.
I do wait to spend my Culture points. I have to, because there are so few I have to be sure to take the key items. It seems the culture trees have some very powerful choices, and some real dogs. I skip the dogs since they let me. If they don't let me skip the dogs, then we really need a lot more culture points.
I actually have Endless Space (the first i think) on a different computer. Never really got into it. My favorite semi-tactical combat is Birth of the Federation. Fairly simple and straightforward and with decent (for the time) 3D graphics
Thank you for the help guys (or gals if appropriate)!