Zippyriver

Zippyriver

Joined Member # 2420733
3 Posts 45 Replies 172 Reputation

This is IMO unfair. Shouldn't using destructive invasion tactics damage the planet whether the invasion succeeds or not? No no no. All one would have to do is send several 1 person transports and decimate the quality of the strong races' planets. No need to capture them, just stick them with fifteen PQ3 powerhouses.

9 Replies 5,004 Views

Reading this gives me recollection of a couple of things from my games. 1: Multiple weapons paths. I understand the reasoning behind following one branch. But I also like to have some options in reserve. I don't want to have to choose between one 4 attack weapon and two 1 attack weapons. As cheap as the early techs are, it's not a big deal to cover the bases, then specialize from there. Same thing for defensive components. "Basics" are a 2 defence for each catagory.

40 Replies 129,621 Views

I did not choose luck as a trait either. In my current beta4 game I have had two homeworld events. I only got a colonization event 2 times out of about 8-9 planets (I want more, but it's not an unreasonalble percentage). I have captured enemy planets four times and have yet to get tech from spoils (they had five techs I didn't have yet). They do seem to be more scarce under the beta than 1.0x, but nothing I can't live with. if it's just

9 Replies 7,758 Views

Smart Exception readme: When an application who's .EXE is in the configured list crashes, a dialog appears in addition to the Windows Error Reporting dialog (on XP). I did not get the additional dialog box. I can manually zip what you need if I knew what files. If i bring up the debug logger I get

39 Replies 18,592 Views

I mis-read a constructor fleet thinking it was a different one and sent it the wrong direction. Not only did I lose a couple of resources, but it ran into an enemy fleet also. I didn't have to execute the fleet captain.

32 Replies 18,819 Views

The initial colony ship is not fully loaded. It has 100, not 500 (one of the colony modules is candy, hence not 1,000). I see the over limit range components on AI trade ships (form the ship details screen). If your trade ship version is an upgrade of one of those, that would explain it. If you design your trade ship from scratch I believe the stated limit holds. I noticed the trade ship overage under beta 3A I noticed the colony candy (and verified it) under beta 4

39 Replies 18,592 Views

what sort of organisation meets every 50 years? Coalition Of Divorcees for Reconciliation And Forgiveness Training...........

7 Replies 4,763 Views

What level are you playing? What version are you using? Why didn't you post the debug.errrrrrrrrrm, sorry. bad habit. Congrats on your victory. My first was 9 intelligent races culture victory. Feels great, huh.

7 Replies 5,907 Views

lol. I know what the intent of the thread is. Had to dig back 7 pages to find the thread after this graphical glitch showed up (it being a sensor ship made it even better). For the record, I also would like to see stealth components. How I would set it up (number of levels between theory and tech open to balance): Armor Theory >> Steal

16 Replies 9,026 Views

The benefit of putting engines on a trade ship are that you can get the route started a lot faster. How much income would you lose if it took 24 turns to get the route started as opposed to it taking 5 turns to get started. The increase in earned credits (19 turns worth in this example) more than pay for the engines used to get there imo. As far as I know, you only "lose" extra movement. Under 1.0x I designed an "Arms dealer" trade ship

13 Replies 7,578 Views

1. No idea. Although I would rather there be an option to switch between weeks and turn number, 2. The ship are saved in two places. Under "C:\Documents and Settings\(user name)\My Documents\My Games\GalCiv2\ships" and "C:\Documents and Settings\(user name)\My Documents\My Games\GalCiv2\Metaverse\ships". I tend to clean out all ships when I start a new game in which I chose a new ship-set (race creation/appearance). Name correction just "upgrade" and fix then delete

7 Replies 4,763 Views

Aside from dyslexia, there are a host of other ailments that can cause problem of this nature. I know first hand. I not only have problems with spelling and punctuation, but also maintain a thought line. If I get on a "roll" I am staying focused on the point of the topic and if someone can't understand the point of the post through a couple of typos and misspelled words then they have more serious problems than I. If I am not sure about a word, I l

111 Replies 98,326 Views

Two of the cargo hulls from the Alterian ship set do not show up on the hulls list. The ones used for the core trade, and core transport (nice work on the transport btw). The Thalens were able to offer in trade space weapons and missle weapons but did not have space militarization. Either the AI can skip pre-req tech, or they got it in trade. In trade, it should not even show a tech if you/they don't have the pre-req for it. There is an

39 Replies 18,592 Views

I suspect the AI plays best at medium sized galaxies with a reasonable amount of planets with 4 or 5 opponents playing. Thanks. What a gem to let slip. Edit: is this taken into account with metaverse scores?

42 Replies 14,056 Views

I have the CE. I went straight for the SDC after the first failed attempt. SDC has a download continuation feature (from what I read), so if it did it again I would not lose what I had so far. I had no problems, got it first try.

6 Replies 7,722 Views

I dont want to play at higher levels where the AI gets bonuses. I want to play at intelligent where the AI plays its best without bonuses. If they are going to dumb down the AI do it at lower levels... The two levels mentioned are lower levels. I likewise play at intelligent (vs9large). A

42 Replies 14,056 Views

+ Fixed bug where obsoleting a ship that had been purchased prevents the star port that purchased it from ever building anything else again From the beta change log. Any chance you can work-around and change the ship being produced? I would try from both places you can add a ship (access f

3 Replies 2,036 Views

Skelton42. Great link. Thou ruttish swag-bellied hugger-mugger! I don't usually get wordy when I post, But I didn't have any problem understaning the OP. The digs that followed regarding that I found hilarious. I certainly can relate to being frustrated when things do not go smoothly. I ran into a problem DLing the beta. Posted about it, emailed about it, and checked the chat room for assistance. The chat room was a big wa

24 Replies 19,667 Views

I know lower morale affects population growth. Did not know it affected the productivity of factories. To what what extent I wonder? EDIT: Well, I loaded up the game and checked production rates at both 100% approval and 1% approval. The was no change to production amounts. Morale does NOT affect production directly.

13 Replies 4,082 Views