Well, I will just admit that Diablo 2 is my favourite game of all time, I still play it a lot at every ladder reset. In my most recent game I found what I must assume is every piece of the Assassin armour set, and I would think it would be fun if in the next item pack or expansion you introduced bonuses a la Dragon Age Origins (meaning, nothing too super, just small bonuses), to wearing a set of armour.
Viperswhip
Well, the closest is Tarth, just pretend they have pointy ears.
As regards equipment. Buy the quest pack, shudder as you look at how many quests you have yet to do. Defeat quest level mobs and do quests, lots of gear to be found. The AI will steal quests, get them started even if you don't finish them as a denial strategy. You don't have to separate your champs, just do quests and clear mobs. If you want to level your Sov faster though, have them off on their own and leave your heroes at home. There is no penalty for grouping them they jus
I only play large maps, I presumed we just got more wildlands, not bigger, just more. There are a good 6 or 7 wild areas on my latest map, there can't possibly be that many on smaller maps, so what's the issue here? I do agree I want them to be more aggressive.
I think the big problem is that the AI mobs no longer attack cities, at least not with regularity, they do occasionally attack resources. They used to wander in from all over the map and take out my cities in FE. What's one feature the AI does but human don't (it's why we win)? Keep garrisons in the cities. I know in one FE game 3 demons sacked my 3rd city and I couldn't get anyone back there in time to help. The AI meanwhile garrisons troops that could handle that sit
I don't see the problem with Tame as is. This is not a multiplayer game is it? So, there is an easy mode, for people who want to play that way, followed by a custom sov, then down the list of premades. I haven't played them all, but I am sure there are a few weak ones in there. It was kind of like that in Gal Civ, but a little less pronounced. In the hands of a decent player who could tailor their playstyle to the race being used, there were one or two races that could run awa
It's not necessary at all. The game I use as a basis for comparison is actually, Conquest of the New World Deluxe Edition, but there was more commerce in that game, so the extra resources were useful. The resources work well here as they are. I know Civ has more but it spans human progress so it works in that situation, but I don't want oil or aluminum here. Stone and wood, as others have mentioned, are already in the game, so is water, but wood and water don't get a speci
Mages with high initiative can decimate huge numbers of troops. Generally I try to have two hero armies supported by whatever they need. Generally I only have one mage in LH because when you start fireballing your way across the map there isn't really enough mana to share in the mid game. If I get a commander I make him/her an Archer commander. You should see what some companies of horse based archers can do to the enemy when trained in a great fortress and supported by a
Hmm, if you start with life magic, and you should (heal is just too powerful to forego at the start), then with Kingdom, at least as Pariden you start with +1 mat spell, +2 Growth Spell, and +1 research per essence spells. So, you can see, three extremely useful spells right as you start the game. So, 2-3 essences is huge. I don't know if Pariden gets a special spell there or its all life magic, but that grouping of spells, none of which cost much to cast destroys any other tile.
Can you build to a river and build the pier? Similarly can you build to a forest and build the mill?
Well, after my earlier statement I just am playing a game where Altair was destroyed by monsters on around turn 8 or 9. I ctrl-u to see what was going on and I couldn't see Relias anywhere, and just his hero's army sitting two tiles outside the city while a darkling troops closed on the city.
Umm, that's not true at all, do you have a 64 bit OS? Are you using the right installer? I have direct x 9c on both my vista and 7 64 installations.
Ya, I have disabled Spell of Making and Uber Quest, though, to be fair, if you can complete Uber Quest you can roll over the AI, so I may re-enable that one. The more I think about it though, I think these victory conditions are for you. Don't want to go through the slog fest of taking out all the AI's? Cast the Spell of Making. Feels cheap though. The biggest failing of large 4x games is the ending, generally you know whether you have won the game at the half way mark, if not
The only game I've ever played where it was obvious that the AI suffered from monster attacks was Alpha Centauri. It's kind of funny when you get a death notice 8 turns into the game. I consider "abundant wildlife" to be a balancing factor to higher AI settings. I think in Civ 4 the AI also suffered from barb attacks, but I don't remember any civ actually dying from them. I haven't noticed, say a bunch of assassin demons wiping out any of my allies cities in FE yet, or
Well, limit yourself. Unless you are playing multiplayer, it's you, using Archers. There are things that could be improved. Probably more than any other game genre, 4x games suffer from an ability for the gamers to see where improvements should or could be. This is a game all laid out on a table for you, not in discreet chunks like an FPS or RPG. So, be a little patient, constructive feedback is great. The Stardock team seem to be working really hard on this game, and I am
Sometimes I replay a tactical battle 3 or 4 times just to see if I can think of a way to win, only to autoresolve and win a crushing victory. I don't really get the magic there. Automoving 2 melee heroes and a unit of monks to a city to heal up, I didn't watch where they were going and they were attacked by a dark wizard. They always cast despair on turn one or two when I fight them unless countered (sometimes the spell autofires, it's busted), so I just autoresolved think
Just have an appearance tab, so we can keep them looking like we designed them.
Well, it's not like Pioneers take a long time to make, depending on the time it takes you to make 50 mana points you might be looking at a 3 turn investment there anyway. So all you are missing is the travel time.
The game seems to load a tier 1 monster right around your starter cities and in a circle outwards increases the difficulty. You will see this is the AI hasn't cleared around their starter city. After wading through tons of difficult mobs to get there, you will see wolves and darklings again. So, you should start out okay if you are careful. Those mobs will generally not attack your city and if they do they will die against a rank 2 city. Having said all of that, you may need to bu
Course it takes about 2 fights to take a level 5 one to level 7, so wasting a trait on + levels seems a little silly to me at this point. I will say, starting with summoner, it's decent trait to get you through your first few fights before you can get your damage up.
Depends on the role, defender or warrior is terrific for melee. For a mage, assassin or mage, for archers go assassin and for the useless heroes you make them governors.
Every now and then my heroes all end up in the same area except for maybe a lucky one or two with 5 or 6 moves who explore the map, and they all pile on for quest turn-ins; then disperse back to their regular tasks.
It is definitely in gal civ 2, and it's a really great function for managing significant empire.
So did I! Purple Pony is OP lol 5 moves, 6 with Tireless March, I am in love.
Well, I think it would just be better if every player had notice of which towers you had built. There will always be merchants talking, spies and the like, even though there is no espionage ability in the game. This makes more sense, I think.