Yes, it's one of those things that are fun in theory but can bog the game down especially since you will do much better than any auto-resolve, especially if the rest of the game is not built around it. The game is designed around the fleets being the "units" that you customize with individual ships, so tacking on a tactical combat system can actually detract from the experience than add to it. That said, I agree that the game is lacking a bit of info on how effective the ships are, an
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[quote who="scifi1950" reply="4" id="3836578"]Personally, I think that positive choices having a cost (negative), make the game more interesting strategically.[/quote] I fully agree with you, making everything positives with only "opportunity cost" make for a bland game. Having drawbacks allow for designing more powerful effects, and I really enjoy the whole "balance/counter-balance" mechanics that they provide, allow interlocking different options. For example, losing loyalty for tax
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