Viisari

Viisari

Joined Member # 2410766
0 Posts 9 Replies 95 Reputation

[quote who="woppin" reply="6" id="2213456"] Quoting Viisari, reply 1 If both teams are of equal skill and actually coordinate, neither is going to get a lot of kills, if any, for a long time. In a 3v3 I agree with you, theres little reason why you should die, but in a 4v4 an early coordinated nuke on one player will get a kill in most cases. Consider tb/Sed go up one lane, fireballing and pouncing one player, then Oak who is slightly behind casts penitence and a Reg from

45 Replies 21,781 Views

[quote who="angryandroid" reply="2" id="2213436"]Viisari, if you are playing a 4v4 (entirely likely now with the improved connections), and one guy on your side is a newbie, the other 7 players are good. He is going to get slaughtered and feed the opposition so bad that they become unstopable. Making it so farming this player nets less gold over time could help the other 3 stay competitive. Thats why I think it is a good idea. If you mean from the other side, elite player own

45 Replies 21,781 Views

[quote who="angryandroid" reply="24" id="2213410"] Quoting Jedmonds24, reply 20Is there a diminishing returns on gold payout on # deaths? I haven't paid to much attention but if not then, You could place diminishing returns on gold gained from number of kills on said god or ammount of time alive or whatever. That would stop someone who had a real advantage (hugle lvl diff, spawn camp, ect.) from farming gold off lesser experianced players or even the

45 Replies 21,781 Views

Horrible wall of text is horrible. Most ragequits happen long before the game is decided, which has ruined a lot games for me. Plus from what I've noticed, newbies tend to stick around till the end, so this SomeRandomNewbie doesn't make much sense to me. It's the "experienced" players that tend to quit very easily, even though they still had plenty of chances for a comeback.

124 Replies 285,773 Views

[quote who="Protocept00" reply="24" id="2206516"] And just so you know, all of the games you just posted require no shread of intelligence to play.[/quote] Wait, are you trying to say that playing Fallout 3 requires intelligence? It doesn't.

84 Replies 241,698 Views

[quote quoting="post"] Oak: Spirit Frenzy - Increase proc rate to at least 15% or increase the duration once proced. Moves should debuff more than they currently do. Divine Justice - should proc from spirit / minion kills Penitence - increase the effects of damage taken to 20%. Surge of Faith - slightly increase the damage to at least 700. Increase the durat

44 Replies 131,929 Views

[quote who="Mooster" reply="20" id="2150856"]Lol, from the star trek: The next generation - Where No One Has Gone Before, it was said that in 3 centuries of space exploration they only have mapped 11% of the galaxy and that is just the milky way[/quote] That's actually be a lot, since there's something like a hundred billion stars in milky way alone iirc

24 Replies 117,015 Views

[quote who="Agent of Kharma" reply="17" id="2164497"]My balance suggestion is that it shouldn't be possible with any level 1 demigod and any combination of starting items to kill another level 1 demigod one on one within 3 seconds. [/quote] It's not, if the target is at full health. Stop making stuff up.

68 Replies 112,927 Views

Increase the price a bit and move it to artifacts and the heart of life is ok. You can't use it in combat (though the health regen bonus is awesome) and it takes a lot longer than a second to fill your health & mana. Also, Agent of Kharma needs to stop posting. Seriously. First he complains about exploits which he doesn't bother describing and then proceeds to get his ass handed to him by a better player than him, resulting in all this forum whinage.

84 Replies 227,323 Views