Executive Form

Executive Form

Joined Member # 2406387
1 Posts 20 Replies 95 Reputation

Thanks for the analysis, Citizen Arentol, Your numbers correspond to my own investigations, but I would add that I don't think research costs money the way military and social production do anyway. Try just messing with your sliders, if you increase military or social percentages, your BC per turn income will drop, while increasing research it will rise (because you are dropping the other two.) So funding research, in this game, is the cheapest, r

9 Replies 26,015 Views

This point has come up several times already and will continue to as new people buy the game and are baffled by the "week" long turns. You are right, at least in the sense of civilization growth, etc. The view on this seems to come down to whether people are "movie" sci-fi buffs or more "book" sci-fi buffs who are looking at it more realistically and historically. The "book" types are looking at it more like the era of the historical europe

15 Replies 6,112 Views

If this would speed up the tech tree turns I'd want this more then any other mod especially if it was able to be changed by the user. this is a real petpieve for me I love the game but it is such a time drainer. A speedier tech tree would be awesome The change he is proposing would only change the wor

4 Replies 5,071 Views

Is it just me, or does Stardock's forum server box need a Bigger Hamster pushing that wheel? I'm getting a lot of timeouts and lag on these forums. No doubt, the great success of this great game has generated more action on the boards than they were anticipating.

0 Replies 2,608 Views

When any change is offered to a creative effort like a game, a group always comes out against all changes because they like the current product and fear than any change would damage it somehow. Be not afraid! Some guy just made all this stuff up in the first place! Trust him, for monkeys shalt fly out of his rear once more and thou willst like it! Would minutes bother you? How about seconds? Maybe a galactic second is really a year. When you say week, people assume you mean a week of

15 Replies 11,733 Views

The 2 D effect is central to the kind of game it is. You might also notice that planets and stars are practically bumping into each other, unlike space which is almost entirely empty. Some abstractions like this are needed to bring the universe down to the size of your 17" monitor. The weeks thing is just a goofy cosmetic error, like having the mike boom dipping down into a scene in a cheap 1970s movie. It doesn't matter to the scene, but it DOES MATTER, because you just keep looking

15 Replies 11,733 Views

Personally, I love the starbase feel. Being a militarist, I don't generally don't build zillions of them, I'm all about choosing and knocking out my first victim as fast as possible with only a few defensive bases built. I could definitely see this problem if you are more of a tech/influence builder. I would suggest an easy possible fix (might already be moddable) to increase the density range of starbases from 3 parsecs to maybe 8 or 10 parsecs. This would make starbases few and far

23 Replies 12,117 Views

Yes, CHANGE IT. This is a must do, take a simple Unix "grep" utility and do a global change of "weeks" to "months", or even "years". While you are at it, fix all the references to millions in places to billions (once in a while it is mixed up in the text files). Points: 1. This should not take the developers more than 5 minutes to do, so don't worry about time wasted. 2. This will make absolutely no change to gameplay or the way a game goes. 3. The reason to make this c

81 Replies 37,816 Views