ben_sphynx

ben_sphynx

Joined Last seen Member # 2387688
5 Posts 36 Replies 9,570 Reputation

Stacking makes sense - if the buildings stacked too. Not stacking on the buildings would make sense, if the character traits did not stack either. As is, this is a silly confusing feature of Elemental.

5 Replies 5,048 Views

The problem is the scrolling through the spellbook repeatedly. The solution should be to open the spellbook in exactly the position it was in when you closed it or last cast a spell. That way, if repeatedly casting the same thing, it would be right there for you.

13 Replies 23,565 Views

Frogboy, you appear to be truly terrible at this game. You seem to be able to eek out any tactical disadvantage available in the combat, eg skipping turns for units that can attack (ophidian, one of your heroes with a ranged staff), while not leaving them somewhere out of range of being attacked back. Or casting curse on wolves that have no defense. If that actually does something useful, I have no idea what it is. That said, thanks for the video, it is interesting to s

74 Replies 256,332 Views

I quick test with some starting units (that had no xp at all) against a Banished Ogre. With 2 heroes and 2 soldiers: both heroes get 5 xp, both soldiers get 2 xp each. With a single hero and 2 soldiers: hero gets 10xp, and soldiers get 5 xp each. With a single hero who dies during the combat, and two soldiers, the soldiers both get 5xp each. With two heroes, and two soldiers, and only one hero dies, the other hero gets 5xp, and the soldiers get 2xp each. <

18 Replies 12,731 Views

Looking through the game files, I see quests that trigger from visiting the QuestLocation, and ones that have a chance of appearing after a given TurnNumber. Are there any other values that go in ? I'm wondering if building a building in a city might trigger a quest? Or if having a hero get to a particular level might do so? Or researching a particular tech?

2 Replies 2,465 Views

Personally I start each new game with a custom sovereign (often leading a customized race, too); I just like combining the traits in different ways. Also I like every race to be able to build scrying pools, because they are great. There is a wealthy trait that can be picked during sovereign creation, which provides +500 gold (in earlier versions it provided +1000 gold, which might account for the video). At one point, running with zero taxes was a very beneficial strategy - one could

9 Replies 7,190 Views

If you put the extra heroes in different armies, and send them in different directions, they will level up faster. I try not to have more than two heroes in any army at once, because it really messes up the xp gain. Try with men, and train henchmen - they are very similar to heroes, except they do not cause the xp splitting, so you can stack lots together (possibly with a hero too).

18 Replies 12,731 Views

There is a setting you can change so that new troops stay in their city when they are first made. I think it should have been the default, and I have had no desire to change it once I had them staying in the city they were built in. And when you are normally exiting troops, don't double click them, control click each troop you want to select for exit, then click on a square outside the city perimeter to cause them to exit to that square.

3 Replies 7,613 Views

Why I like pioneers costing population: It gives meaning to the population growth rate. It is an extra interesting reason to make a city a town, to build the well and subsequent growth buildings. It reduces pioneer spammage - extra growth is something one really has to work for, or to wait for. From an AI point of view, here are the times to build a pioneer when the cost population: 1 If your city has reached it'

62 Replies 48,397 Views

Is it possible to have a building that reduces the metal or crystal costs of troops produced in that city? Might be interesting for high level fortress (metal) or conclave (crystal). Possibly could call them 'Legendary Smithy' and 'Enchanter's Tower'.

23 Replies 9,264 Views

"Most monsters won't enter the outpost's borders." means "Any monsters that are nowhere near this outpost (ie most monsters) won't enter the outpost's borders.". It's never done anything, there is nothing that defines it as doing anything in the xml. Please fix.

4 Replies 2,626 Views