zela

zela

Joined Member # 2382405
6 Posts 24 Replies 289 Reputation

franco: not a bug or wierd reload a savegame from sometime before they won the influence victory, destroy their influence mining starbases, you will win. mining influence starbases(the ones that mine the blue resource) help more than anything else in the game. normal influence starbases and planetary improvements barely come close to mining influence starbases in actaul impact.

8 Replies 10,437 Views

the 1st replier assumed that these platforms will be available in early early game and based all his gameplay arguements on it. maybe the OP meant things that only come much later, after invasions are possible...

34 Replies 18,062 Views

atm military production will go into () (means you arent paying for that production) on planets that arent building any ships, while iv never seen social production go into () even when the queue has been empty for over 100 turns. so will social production ever go into () aswell? I know i can decrease social expendure to 0% to make sure im barely paying for it, but thats only viable after all my planets finished building+upgrading which barely happens.

0 Replies 3,133 Views

if its the mission were u start of with constructors and stuff and need to invade a planet on the opposite side. well I read how some1 did the following: -mainly went labs on the starting planet(he invested alot of his starting money into them), then used 100% spending into research to get planetary invasion asap. -at the same time used the constructors to make a line of starbases to get close to the planet you need to invade. -get some ships and 2xtroop ship. -inv

12 Replies 9,854 Views

for the person who didnt understand number 3, I was talking about adding more things to combat than just atk, def and hp. also when saying ecm pulse, I meant emp device not another def thing. they are things that can work for autocombat aswell examples: -a emp wpn than neutralize the enemy for 1-3 turns but can only be used once per combat(can only be put on medium-large hulls), the a.i will be programmed to use this on the ship with highest hp+def or hp+atk. -a de

63 Replies 55,972 Views

I was reading the other thread(100 posts or so) long before I signed up on these forums(so didnt add it to posts to watch), but noticed that many ppl brought different formulas and there were a few contradictions, so what was the conclusion eventually, what are the formulas behind the mechanics of attack/defense and so on?? thanx in advance.

0 Replies 3,814 Views

master of magic has soo many decent features that are missing from civ 4 and some other games. -tactical combat. -tons of types of attacks(not just 1-4), like different elements and different attacks that can hit or not hit other types of units. -units have tons of different stats and abilities. -heroes have a major impact on the game. -each race is extremely unique. -wizard customization makes the game so different, each time you play it. theres ar

47 Replies 51,153 Views

from what i can tell ships only gain experience via battles. maybe they should add a tiny thing like: 1-gaining 1-3% exp of a lvl per week(so a scout you created on day 1, will have gain a lvl at turn 33-100), and in battles you gain much more. or 2- survey ships gain a tiny bit of exp from going around and ships gain tiny bit of exp based on exploring (amount of distance covered and so on).

1 Replies 5,025 Views

few specific features that moo2 and mom had are the following. 1:random heroes (they dont have to be uber like in endgame mom) that you can assign to a ship or to a planet that gives it bonuses. -these heroes could have item slots or some kind of leveling scheme, example a hero who helps ships could have a defense/offense/other bonus paths when leveling. 2: you control the units in the battle and dont just watch them, there should be a feature to be able to control you

63 Replies 55,972 Views

how is it possible to make it so turns go by without pressing turn or the key for turn. iv tried making all ships on auto-command thingies and changed the options in various ways to try and make it so turns pass, but it still waits at the end of each turn. thanx in advance.

1 Replies 4,501 Views