Jonathan Moriarity

Jonathan Moriarity

Joined Member # 2380272
7 Posts 16 Replies 414 Reputation

Even today, leaders occasionally try to micromanage military operations. Carter's ridiculous rescue attempt during the Iran hostage crises being a good example of why it's a bad idea to let a bureaucrat design an operation. Most readers of this forum are probably too young to remember "Operation Eagle

35 Replies 16,651 Views

I can understand the reasoning behind wanting to preserve the integrity of Metaverse games, though a strong case could be made that freezing all production across the galaxy for an arbitrary number of turns is even worse. My problem however is that I usually don't have time to play for many hours at a sitting. I play on small or medium galaxies for periods of perhaps 30-120 minutes. But with the production zeroing effect, my game is disrupte

62 Replies 43,365 Views

I was wondering if it was just me. Whenever I check the "industry" graphs, there are always a few odd downward spikes, indicating days when no species anywhere in the entire galaxy did any production at all. Those spikes always coincide mysteriously with the dates when I saved the game. Now I know what's really going on. Every time I load a game, I give all players free ship movement. Hard to imagine that this could have been deli

62 Replies 43,365 Views

Sorry. I really shouldn't pretend to be 'leet. The characters "\/\/" mean "W". The characters "|2" mean "R". The characters "|)" mean "D". So "P\/\/Nz0|23|)!" means "PWNZORED!" The suffix "or" or "zor" or "xor" is applied at random to denote... something. I'm not entirely clear on what. The initial letter "o" in "ownzored" is sometimes replaced with the next letter in the alphabet to denote a high degree of ownzoredness, hence, "pwnzored". Th

24 Replies 16,289 Views

There is, of course, at least one other way to make scads of cash, but it's distasteful to many, and understandably so: tech trading. Here's how this works. You take a 60% racial diplomatic bonus, run the Populist party government (+20% diplomacy) and start early with the diplomatic techs. You encounter a species with some tech you don't have. You buy it, then sell it to everybody else who can afford it. The selling price is rarely ever as high as what you pay initially, but after sel

25 Replies 15,981 Views

The battle is lost, my intellectual friends. Correct use of the English language still has value though; it has become a sort of secret handshake used among those for whom intelligence actually matters. When you see someone make proper use of a semicolon, or spell the word "embarrassed" with two r's and two s's (and correctly apply the apostrophe in those rare cases where it is actually the proper form for plural), you know you are dealing with a membe

37 Replies 38,693 Views

So I started a game with the Drengin and made a few modifications to their initial setup, and renamed them the Silly. It was fun and everything, but now that game's over and I want to play as the unmodified Drengin. The Drengin [i]au naturel[/i], as it were. There's just one problem: I can't. See, whenever I go to the "New Game" screen, the Drengin aren't called the Drengin anymore, they're called the Silly. Much worse, I can't get the original Drengin

2 Replies 6,177 Views

DuneTiger sez: I do find weird things like taking a class 16 from the AI and finding that 10 of the 16 tiles are filled with entertainment centers (wtf), but that doesn't bother me. My guess is that the AI turned that planet into a cash cow. The more population a planet has, the more money it generates

15 Replies 14,766 Views

exterous sez: You can always click on a tech to see what it does True, you can right-click on a tech in the diplomacy window to see a list of its benefits. What you can't do is right-click the items in the tech description to see what the heck they're useful for. You also can't

18 Replies 18,645 Views

Apparently they do respawn, but due to a bug, they are invisible. You can sometimes find them by mousing over them, and if you set your survey ships to auto-survey they might find them. The good folks at Stardock are aware of the problem and they're working on it.

3 Replies 5,191 Views

Thank you! Looks like they might be worth building after all. I'll give it a try and use Demealiz's trick to see how well they do for me.

10 Replies 24,281 Views

Hi, Frogboy. Thanks for posting; it's really good to hear it from on high. Now we can all stop bugging you about it! Your comment is interesting too; it reminds me of collectible card games like Magic: The Gathering. The reason they're constantly introducing new card sets (and phasing out old ones) is to make sure the game evolves and stays interes

15 Replies 20,397 Views

The catch for me is that I'm leery at the prospect of getting myself all accustomed to a style of play that will (at some indeterminate time in the future) no longer be viable. At this moment for example, a heavily militaristic approach to industry is ideal, because you can rack up all those bonuses to military production and crank out ships like there's no tomorrow. A more domestic approach that focuses on constantly upgrading your ecomomic, research

15 Replies 20,397 Views

In the manual, it's stated that switching to a more advanced government provides an economic bonus. For a Republic it's 15%, for a Democracy 25% and for a Federation 50% But when I go hit the "Government" tab on the stats and charts menu, I'm told that my Star Democracy is providing an economic bonus of 50, an industrial bonus of 50 and a research bonus of 50. Does anyone know which (if any) of these is true? And if an economic bo

1 Replies 5,018 Views

It's widely known by now that bonuses to social production have no effect. So it's no use playing the Industrialist party, for example, or taking social production bonuses during race creation, or building galactic wonders that increase social production. There's also the matter of the population growth cap; I played my first game with the huge pop.growth bonus (the one that's labelled "Don't ask") and in the process I unwittingly flushed most of my cu

15 Replies 20,397 Views

Usually when I adjust my tax rate, I am trying to make it just high enough so that my approval rating on certain planets (the ones whose populations I wish to grow quickly) reaches 100%. Unfortunately, the tax slider and the list of colonies and their approval ratings are on two separate screens. I frequently go through this ritual: - adjust taxes upwards - check colony info chart - switch back to tax slider, adjust taxes upwards -

0 Replies 3,544 Views

If I place an economic starbase on one of my trade routes and build a Trading Post module, this should provide an income bonus. My question is this: does the bonus only apply while the mini-freighter is within the starbases's radius, or does it apply at all times provided the trade route passes through the radius? I ask because it really doesn't seem like it could be worth it if the mini-freighter must be present. The most profitable trade r

10 Replies 24,281 Views