Zooming in/out normally works fine, but I wanted to see the 3D view from further out, so I tried adjusting the "cloth map zoom level" to around 40%. This worked great until I noticed that my city improvements were no longer visible: The smoke and sparkle effects were still going, the fence was there, and I could mouse over the spots and it would say what was there, but the actual buildings were gone. Zooming in/out does not fix the problem. I then quit t
LintMan
I've gotten the problem, too. I saved the game and the first time I reloaded it, I was able to hit the end turn once, but then it got "stuck" again. But now, when I try to load that same save file, it won't load anymore and hangs at the "creating world" screen. I still have the save if you want it, but it seems like you guys have enough now.
One of my heroes picked up an "escort nobleman's son to the estate" quest. While the Estate itself is not that far off "as the crow flies" (about 7 squares to the north), it is on the other side of a lengthy and unbroken mountain range! On one side, the mountains can't be gotten around because they run right to the sea. To go around them on the other side is a detour of over 30 squares! So to get to the estate, my hero had to walk over 3
City improvements: I like the idea of improvements that boost other improvements, but I don't like the adjacency idea. This isn't like Supreme Commander where you can space out all your buildings to leave lots of room for stuff to be added later. With the restricted placement in the building mode here in Elemental, having to plan out leaving space for boosters that possibly won't be available until researched later in the game seems like it would become a
It can research technologies intelligently. Along the same lines as Ellestar's quesitons - does this mean the AI will chose which research to perform based on its changing needs and goals, rather than on some sort of table driven system? How does that work? Some sort of weighted priority of tech areas, or something more detailed? Also, have you seen any of Christopher M. Park's writings about AI (he did the AI for AI
Frogboy, is it possible for regular players (ie: non-developers) to start up an AI-only game and observe them? (I'm not in the beta yet so I don't know). In any case, that sounds like it would be a pretty nifty feature - I think it'd be fun (and informative) to set up a bunch of AI players of different types and "spectate" what happens.
Unfortunately none of my friends are gamers, and it's a shame to let the coupon go to waste, so it's up for grabs: DG-ANHP-PAHA-GMTM Enjoy. If you use it, it'd be nice if you post here so I know it went to a good home. [e digicons]:grin:[/e] And so others don't waste their time trying to use it afterwards.
Yep, that fixed it. I wonder why Ironclad hasn't updated the ForgeTools to match the patch? I had assumed it was because none of the patch changes impacted what was in the reference data. Thanks Harpo99999!
I've been doing a small amount of modding for Sins Entrenchment, and now after my latest round of changes, the game freezes my computer when I start Sins up. Nasty. If I disable the mod, the game runs fine. Obviously, it doesn't like something I changed in the mod, but I'd rather not have to use trial and error to figure out what's gone wrong. Is there any log file or anything I can look at (or a command line to make it generate one) to give me
The colony expansion rush is my favorite part as well. There's tons of strategy there: grab the distant but juicy class 16 you may not be able to protect (or even reach before somone beats you to it), or claim the nearby class 7 before someone else does and you have to share your system with them? But if you don't like it, there are some ways to make it more convenient. Colony ships won't search out colonizable planets for you, but the way GC2 is set up, yo
OK, I did some more testing, with a simpler setup: just a single planet and nothing being done but 100% research. And I passed a turn to make sure all the changes were calculated. The bonus research expense shows up in the statistics in the "bonus prod/research" expense listing. I had missed the "/research" part of that listing, and didn't notice the change among the hundred+ bcs of bonus production that I was getting. From the tech cost and the weeks to
I tried a small experiment the other day, and from what I could tell, it looks like the number it shows for your research point production seems to exclude all research bonuses, unless I'm just looking in the wrong spot. I was trying to see the benefit of building another reserch building versus building a research coordination center on one of my planets: What I did was write down my civ-total RP production and RP expenditure (they were the same) as shown on the civ statis
Cool. That explains it then, thanks!
Ah, I didn't realize it was a long term issue. Thanks!
[quote who="Kellmar" reply="1" id="1967540"]Anomalies do repop in TotA [/quote] I've yet to see it as of being near the end of the first campaign map. Maybe this is disabled in the campaign? How often do anomalies repop? Semi-regularly? Randomly? Only if some very rare event occurs? When the anomalies repop, is it a whole bunch at once, or just one at a time? Thanks!
The Gal Civ 2 campaigns are good for following the story, if you enjoy that. (I do). The individual missions/maps for the campaign aren't terribly different than the sandbox game, but they tend to start small and limited and work their way up in size/complxity, so following them might be a good introduction to the game and the changes each expansion makes. For the non-campaign sandox/skirmish game, I don't see a lot of point in playing anything besides TA - it's basic
FYI - I'm currently getting "0 results" when I try to search for anything on the forums. It doesn't even find any posts if I pick a word from the subject line of a message right near the top of the post listings. Maybe I'm doing something wrong, but there doesn't seem to be much way to do that, since there are no search options.
I just spotted a forum post where someone said that anomalies repopulate/regenerate in "the expansions" and the other commenters didn't disagree. Is this true? Now, I just yesterday started playing TA (depite the fact that I preordered it before release!) and it's been a while since I played DA, but I don't recall seeing any anomalies repopulate ever. I've been wishing for anomies to pop up over time since the original DL, so that'd be great if it
[quote]Try playing online...There are a lot of people who would be happy to introduce a newbie to the game, including myself.If that doesn't float your boat, there are custom "campaignesque" maps made by players, and a lot of people seem to get a lot of enjoyment out of them.Also, there are mods that you should check out. I really feel like you're so set on only enjoying the game in one certain way that you're overlooking different means to the same end. Don't be so stubborn.[/quote] I
[quote]Last I checked, skirmish involves one player, otherwise known as single player.As for satisfactory experience, I'm satisfied. But that's just my opinion I suppose.[/quote] Yes, I agree: skirmish IS single player. You are satisfied with what it offers and I am not - it's a matter of opinion, as you say. CommanderAdama was basically saying I should have known that there was [B]NO[/B] single player in SoaSE and thus I have no right to complain about lousy single player s
[quote]Wait for the expansion pack....You bought the game knowing it didn't have a single player, and if you didn't, that's not stardock's fault.[/quote] No, I knew it didn't have a [I]campaign[/I]. That's different than not having single player and being a multiplayer-only game. SoaSE was [B]not[/B] pitched as multiplayer-only. They pitched it that SoaSE was 4X enough and big/epic enough not to [B]need[/B] a campaign, because you'd carve your own history in the same way as a
The main menu music works fine, but there is dead silence during the into and during gameplay, etc. Grrr. I just DL'd the demo from Moonpod (the dev) and it worked fine. (I didn't DL the demo from Stardock because I didn't see the demo button in SDC until later). So, I deleted the demo, bought the game from SD and it doesn't work. I just noticed that Moonpod's website talks about a v2.3, while the version I got from Stardock is v2.2SD. Perhaps tha
In my last game, I was seeing plenty of rebel attacks on planets that had no outside culture affecting them: Basically, I had 2 of the 3 solar systems completely owned and was working on coquering the last. I was playing with a mod that made orbital improvements cheap slot-wise, so each of my planets had several media/comm things, and every phase lane in my owned star systems was my color. I also had all the culture-techs reserached (playing Vasari) And yet, I was still regul
FYI: In the first paragraph of the 4th bullet of the article, you write: "But it isn't not the driving reason for lost sales." This is a double negative and means it IS the driving reason for lost sales.
OK, the thing is, in my current game, I'm not seeing allegiance drop at all on the planets getting hit, and I'm certainly not getting the "eyes of the converted" effect. (I'm maxed out tech-wise, so I have all the culture techs) If I saw the allegiance dropping, and it gave me a view on their planets, that'd be something useful at least. But nothing seems to be happening.