I agree with the annoyance of the super-abundance of minor races. I suggested some time back that some choices about minors be allowed in the set-up screens, not just whether we want them or not, but how many can show up, what level of intelligence they are (therefore, what bonuses they have), etc., just like for the major races. I also questioned the fact that at least with 4d, when minors were added, they could now harvest resources and build starbases -- something they could not do in GalCiv 1. But we cannot trade ships and starbases with minors. Will this be part of the final game? I would like to request the ability to trade ships since we can do this with all other races. And I would like minors not to harvest resources, or give us the ability to trade starbases with them as well. My two bits!
In a 4d game, I had so many minor races show up, they were bumping each other off the diplomacy screen because there were not enough slots for them all. And they got to alot of the space resources as well as planets ahead of me and other major races.
As a corollary question, I have notices that in the pref.ini file, there are 11 races, 0 through 10. I presume one of these stands for all of the minor races. Can anyone identify which integer matches which race?
Thanks!