I don't think we have any of those "hounds" around, Sirian.
End of quote
That's part of my point. This community doesn't get up in arms whining about fixes to exploitable problems. There was some angst posted over the 1 IP trick, but the community moved on, and is either happier with that exploit gone or at least accepting. Thus Stardock would not face backlash from status-quo defenders if they fix problems.
How to get it right is a big question. Certainly accumulating more and more score just for marking time is part of the problem. That's what they tried to fix by nerfing the tech win, but the exploit-minded players simply moved on to the next best loophole, and the rest of us are left with a victory condition that is not worth pursuing, in the Metaverse competition between empires.
The game has too many variables for its current scoring mechanisms. None of the starting variables other than map size and difficulty level are accounted for. Having all of the game results weigh the same without regard to other starting conditions leads to things like turning off victory conditions to better enable the higher-scoring military wins, and playing all rare all the time (for some) to crank games faster.
I disagree with the notion of reducing scoring complexity, down to wins and losses. It would be especially bad to ignore difficulty level. Can you see it now? Player X starts cranking games with the AI's set to the lowest level ("bleeding idiot"?

Heck, I don't even KNOW what the levels are below normal). Someone is then able to crank out a lot of these wins, and even though they might not be playing the game any more, instead going through the motions just to rack up the most points, the Metaverse will see them rise to the top anyway.
What's the point of that? Isn't the Metaverse here to set goals? Markers? A means to accumulate a history with the game? I'd be in favor of tracking and accounting for more variables, not less.
Of course, a lot of the scoring issues would disappear if more of the AI's weaknesses were shored up.
As far as the Metaverse goes, players can even USE MODS and still submit. What is up with that??? For competition to matter, players need to be playing the same game.
Warcraft III has an interesting ladder system. To get onto the ladder, you have to use the automatic matching process. The servers pick opponents for you at random, or set up opposing teams at random. They use their ranking system to try to keep the matchups close. WHY IS THAT IMPORTANT? Obviously, because games are more fun when they are tightly contested, when both sides have a fair shot at winning. The system does not always achieve that, but it does a lot better than the old OLD method I remember from playing Warcraft II on Kali in 1996, 97, which was for players to set up their own games at random.
The War3 ladder does something else, too. It only records standard games, using the standard rules and approved maps. This limits the competition to a format that is hard to cheat: an even playing field, no way to choose opponents (no way for groups of players to arrange phony matches, etc). By having the GAMES be the same, or within a specified range, comparisons take on more value, and more interest.
For Frogboy to admonish us to play the game, not the Metaverse, ignores the appeal the Metaverse is aiming at: to give players a way to compare, contrast, and compete. That gives us goals. Goals are something else the Warcraft III ladder does well. They have simple little icons for chat rooms, and players have to have specified numbers of victories on the ladder to earn each icon. As silly and simple as that may be, it adds focus for players. It gives them shape and form to their gameplay, a reason to keep playing IN ADDITION TO enjoying the game.
Having bothered to create the Metaverse, Stardock is now stuck with it. Maybe they regret it, maybe they don't. I think it still has a lot of potential. But because it currently allows mods to be used (with nothing more than a few checks for "anomalous" results to try to restrict mods to the spirit of the option), and because the Metaverse does not track things like turning off all victory conditions or always using the best bonus picks and political parties, and whether or not the AI alignments are normal or tilted... The scoring is inaccurate, and thus loses meaning. There is still enough validity to the REAL DIFFICULTY of Masochistic to draw a line between it and lower levels, with the top ranking Meta players all being genuinely skilled at the game, but even that draws complaints from those who either cannot or do not want to play on Maso.
There just isn't enough traction. The scoring is not ambitious enough at this point to get the job done.
Fixes over time are making things better! But we are running out of time with still a lot of room for improvement, as 1.2 is expected to be the last patch for the unexpanded game. :notsure:
- Sirian