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Final Change Log v2.96
4.14.2025
Key Features
All New AlienGPT 2.0. We developed a new and improved version of AlienGPT that is smarter and generates higher quality Custom Civilizations.
Gameplay Bug Fixes. We fixed gameplay bugs for techs, leader recruitment, wealth anomalies, Civilization traits and abilities.
Quality of Life Improvements. We improved UI issues, confusing text, camera scrolling, and default map settings.
DLCs Updated. We added updates to the gameplay and UI for the Tales of the Arnor and Megastructures DLCs.
V2.96 Change Log
AlienGPT
Added in AlienGPT 2.0
Alien images are cached as part of the install
Added the ability to browse through all alien images
AlienGPT is smarter, enhancing the writing and image selection
Gameplay
Advanced ship design mode is now on by default
Fixed the Capital City improvement to increase population correctly
Anomalies that give wealth have been reduced in turns to survey and are more likely to occur
Artifact anomalies have their turns to survey reduced from 8 to 5
Minister of Justice crime reduction benefit is doubled
Gave ship sensor range a minimum of 1
Removed duplicate Egalitarian Awareness buff from Radiated Ability
Fix Famer Civilization Trait to give the correct Farmer Bonus
Shipyards after an invasion will display correct build times instead of N/A
Players cannot offer more credits than they own in a trade
Leaders
Leadership recruiting is given higher priority by AI so that AI can start using factions more effectively
Increased the odds that a new leader will show up in each turn by 20%
Fixed a bug where leadership recruitment cost appeared negative
Techs
Beacon Reconstruction Lab adjacency bonuses for tech is increased from 1 to 3
Added Tech requirements for Commercial Starliner and Orbital Destination Resort
Fixed The Opportunity Mission Logistics Tech Tree to appear correctly
Map Settings
Default map settings changed from Binary to Singular Sectors
Default map settings changed from medium map size to small map size
Default map settings changed from starting near another civ to starting further away
Misc
Fixed stuck Camera scrolling issues
Sped up scrolling in and out of the map with the mouse wheel
Fixed an issue where Custom Civilizations with Random citizen don’t maintain the random citizens if used in multiple games
Missions
Ships
Ship designs with the Precursor Particle Beam will no longer become locked and unable to build
Fixed a bug where freighter ships could go onto the same tiles as planets
If you redesign an existing ship and change its class, it will now properly remove the old class’s ability
Auto survey now correctly identifies surveyable anomalies
Auto mine correctly identifies asteroid fields
Text
Added missing "(We are at War)" text to Korath war declaration
Added missing descriptions for resource tooltips
Fixed loading screen tooltip to say, “You can rebind useful hotkeys in the Key Bindings section of the Options menu."
Corrected the probe tooltip in the ship designer to say “Ignored by pirates, space monsters, and precursor sentinels”
Added clarifying text onto Techs that unlock Galactic Challenges
Added in text to the tutorial pop-up to explain Executive Orders and Control
UI
Fleet/Ship context panel shows combat rating and related stats first
Tweaked the planet window to give a bit more space for the planet improvements list
Fixed the scientist tech tree tooltip to show the correct information
Fixed the “Customize your Civilization” screen from disappearing after clicking back and forth between the Civilization Select Screen
Prevented the abilities in the “Customize your Civilization” screen from duplicating when changing them
Added in a new Defeat Video with new music
Fixed a bug where you can take a Leader out of the Leaders screen
The Pause Menu no longer opens when the Automation screen is open
Resized the Alterian citizen role UI
Added an Approval Icon for Lagoon Tiles
War
Tales of the Arnor DLC
Gameplay
Fixed Citizen Stat effects for Systemic Processing Overload Event
Fixed the effect for The Nexus of Computation Event
Fixed and Buffed Supply Attrition Bonus for Prime of Colony Oversight
increased Supply Attrition Bonus for Prime of Colony Oversight from -0.1% to -0.5% per point of resolve
Removed the Liberate option from the Tales of the Arnor Mission
Fixed a bug where if you locate a minor Civilization before you locate the Iconians the objective to locate the Iconians is completed
Tech Tree
Cybernetic ability techs don't show up in tech tree for Synthetic Civilizations
Added Urbanite techs to the Nyx Tech Tree
Added Exotic World Colonization to the Nyx Tech Tree
Holometric Culture Vistas unlocks Entertainers for the Nyx
Localization
Multiplayer
UI
Added clarifying text that Synthetic races do not have access to the Cybernetic Ability and tech tree unlocks
Updated Computational Core description to indicate that it needs to be built before certain Improvements and Districts
Fixed Incorrect Text for Lost Weapon Jammer anomaly Event
Fixed a bug where the Free Will tech does not show up in the Tech Library
Megastructures DLC
Stellar Nexus
UI