Let's talk about Leader loyalty....
It is an interesting mechanic, yet doesn't feel complete.
It seems that when Leaders are generated, there is a random loyalty value assigned. (have no details on the precise range of values but seems to be somewhere in the 30 - 90ish range)
Assigning a Leader as a Planet Governor seems to incur a loyalty penalty for some reason. Maybe they hated having to relocate to a remote planet for the position? idk It is not appearant if the Leader recovers the initial loyalty hit, over time in the position. (that would be nice if it is the case...)
You would think that assigning a Leader to a cabinet position would incur a loyalty boost, but does not seem to be the case.
Also, being involved in a long-term conflict would, logically, impact the ship commanders. But no on this as well.
As far as increasing loyalty, there are only a limited number of ways to increase a Leader's loyalty throughout most of the game - with many of these only being a temp buff.
- Harmony Crystals (which totally sucks if you don't have a production source for this expensive crystal)
- Governor's Mansion (but only boosts the loyalty for the assigned Governor, and the boost is removed if reassigned)
- Government Policy (there is at least one that affords a temp, global boost to Leader's loyal)
- The occasional event that provides a perm loyalty boost outcome for a specific random Leader, albeit at a cost.
- Individualism : Autonomy +10 Loyalty
In general, the loyalty system seems overly dependant on Harmony Crystals, as the sole way a player can permantly improve a specific Leader's loyalty value. There really needs to be 1 or 2 other alternative resources to fill this role as well.
I know that Leaders, in general, are a very limiting factor in the game that are required for practically everything. It can be argued that Leaders are the most valued and important resource in GC4. As a result, getting a string of very bad loyalty roles via the recruitment pool can be devasting (especially early on ) - sometimes with no way to recover!
I have encountered this more than once and opted to just quit and restart the game rather than risk purchasing and then assigning a large number of disloyal Leaders. Even when done on a limited basis (like maybe 1 disloyal Leader), it is only as a stop-gap measure until they can subsequently be replaced.
Additionaly, it would be nice if there was an Executive Order (like publically honoring a leader) that could be used to permanant increase a specific Leader's loyalty, but I do not see that here:
https://wiki.galciv.com/index.php?title=GC4_Executive_Orders_Table